Make OnBeginOverlap a UFUNCTION()
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@ -27,6 +27,7 @@ protected:
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public:
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public:
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virtual void Tick(float DeltaSeconds) override;
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virtual void Tick(float DeltaSeconds) override;
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UFUNCTION()
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virtual void OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
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virtual void OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
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UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
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UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
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const FHitResult& SweepResult);
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const FHitResult& SweepResult);
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