IncrementGold when Player overlaps
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				@ -3,6 +3,10 @@
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#include "GoldPickup.h"
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#include "PlayerCharacter.h"
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class APlayerCharacter;
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void AGoldPickup::BeginPlay()
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{
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	Super::BeginPlay();
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@ -16,7 +20,9 @@ void AGoldPickup::Tick(float DeltaSeconds)
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void AGoldPickup::OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
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	UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
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{
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	// TODO: Add Gold to player Gold component
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	Super::OnBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
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	if (APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(OtherActor))
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	{
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		PlayerCharacter->GetGoldComponent()->IncrementGold(Gold);
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		Super::OnBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
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	}
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}
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@ -14,6 +14,11 @@ class VAMPIRES_API AGoldPickup : public APickup
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{
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	GENERATED_BODY()
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public:
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	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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	int Gold = 1;
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protected:
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	virtual void BeginPlay() override;
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