IncrementGold when Player overlaps
This commit is contained in:
		
							parent
							
								
									2d078ec48c
								
							
						
					
					
						commit
						7f6e41cb50
					
				| @ -3,6 +3,10 @@ | ||||
| 
 | ||||
| #include "GoldPickup.h" | ||||
| 
 | ||||
| #include "PlayerCharacter.h" | ||||
| 
 | ||||
| class APlayerCharacter; | ||||
| 
 | ||||
| void AGoldPickup::BeginPlay() | ||||
| { | ||||
| 	Super::BeginPlay(); | ||||
| @ -16,7 +20,9 @@ void AGoldPickup::Tick(float DeltaSeconds) | ||||
| void AGoldPickup::OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, | ||||
| 	UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) | ||||
| { | ||||
| 	// TODO: Add Gold to player Gold component
 | ||||
| 	 | ||||
| 	if (APlayerCharacter* PlayerCharacter = Cast<APlayerCharacter>(OtherActor)) | ||||
| 	{ | ||||
| 		PlayerCharacter->GetGoldComponent()->IncrementGold(Gold); | ||||
| 		Super::OnBeginOverlap(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @ -14,6 +14,11 @@ class VAMPIRES_API AGoldPickup : public APickup | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| 
 | ||||
| public: | ||||
| 
 | ||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) | ||||
| 	int Gold = 1; | ||||
| 	 | ||||
| protected: | ||||
| 	virtual void BeginPlay() override; | ||||
| 
 | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user