Convert Game Over Widget to Custom Button
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Content/Widgets/GameOver/BP_GameOverWidget.uasset
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BIN
Content/Widgets/GameOver/BP_GameOverWidget.uasset
(Stored with Git LFS)
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@ -3,8 +3,7 @@
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#include "GameOverWidget.h"
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#include "GameOverWidget.h"
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#include "Blueprint/WidgetBlueprintLibrary.h"
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#include "CustomButton.h"
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#include "Components/Button.h"
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#include "Components/TextBlock.h"
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#include "Components/TextBlock.h"
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#include "Kismet/GameplayStatics.h"
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#include "Kismet/GameplayStatics.h"
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#include "vampires/VampireGameInstance.h"
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#include "vampires/VampireGameInstance.h"
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@ -13,12 +12,22 @@ void UGameOverWidget::NativeConstruct()
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{
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{
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Super::NativeConstruct();
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Super::NativeConstruct();
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SetIsFocusable(false);
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if (ReturnButton)
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if (ReturnButton)
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{
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{
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ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked);
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ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked);
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ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnHovered);
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ReturnButton->OnFocused.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnFocused);
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ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnUnhovered);
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}
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}
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ReturnButton->SetKeyboardFocus();
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}
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FReply UGameOverWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
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{
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CurrentFocus->SetKeyboardFocus();
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return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
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}
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}
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void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
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void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
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@ -52,8 +61,6 @@ void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
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void UGameOverWidget::ReturnButtonOnClicked()
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void UGameOverWidget::ReturnButtonOnClicked()
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{
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{
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PlayClickedSound();
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if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance()))
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if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance()))
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{
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{
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if (!GameInstance->MainMenuWorld.IsNull())
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if (!GameInstance->MainMenuWorld.IsNull())
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@ -69,14 +76,7 @@ void UGameOverWidget::ReturnButtonOnClicked()
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}
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}
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}
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}
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void UGameOverWidget::ReturnButtonOnHovered()
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void UGameOverWidget::ReturnButtonOnFocused(FFocusEvent InFocusEvent)
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{
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{
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SetTextBlockHovered(ReturnBlock);
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SetCurrentFocus(ReturnButton);
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PlayHoveredSound();
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}
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void UGameOverWidget::ReturnButtonOnUnhovered()
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{
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SetTextBlockUnhovered(ReturnBlock);
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PlayUnhoveredSound();
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}
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}
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@ -4,11 +4,10 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "VampireInteractiveWidget.h"
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#include "VampireInteractiveWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "GameOverWidget.generated.h"
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#include "GameOverWidget.generated.h"
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class UCustomButton;
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class UTextBlock;
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class UTextBlock;
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class UButton;
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/**
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/**
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*
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*
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*/
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*/
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@ -18,10 +17,7 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
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GENERATED_BODY()
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GENERATED_BODY()
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(meta=(BindWidget))
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TObjectPtr<UButton> ReturnButton;
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TObjectPtr<UCustomButton> ReturnButton;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> ReturnBlock;
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UPROPERTY(meta = (BindWidget))
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> LevelBlock;
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TObjectPtr<UTextBlock> LevelBlock;
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@ -37,6 +33,8 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
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virtual void NativeConstruct() override;
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virtual void NativeConstruct() override;
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virtual FReply NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override;
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public:
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public:
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void SetGameInfo(int Level, float Timer, int Kill, int Gold);
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void SetGameInfo(int Level, float Timer, int Kill, int Gold);
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@ -45,8 +43,5 @@ private:
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void ReturnButtonOnClicked();
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void ReturnButtonOnClicked();
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UFUNCTION()
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UFUNCTION()
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void ReturnButtonOnHovered();
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void ReturnButtonOnFocused(FFocusEvent InFocusEvent);
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UFUNCTION()
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void ReturnButtonOnUnhovered();
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};
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};
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