Convert Game Over Widget to Custom Button

This commit is contained in:
baz 2025-09-09 23:00:47 +01:00
parent a0a3aaddff
commit 7e940e33fd
3 changed files with 22 additions and 27 deletions

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@ -3,8 +3,7 @@
#include "GameOverWidget.h" #include "GameOverWidget.h"
#include "Blueprint/WidgetBlueprintLibrary.h" #include "CustomButton.h"
#include "Components/Button.h"
#include "Components/TextBlock.h" #include "Components/TextBlock.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "vampires/VampireGameInstance.h" #include "vampires/VampireGameInstance.h"
@ -13,12 +12,22 @@ void UGameOverWidget::NativeConstruct()
{ {
Super::NativeConstruct(); Super::NativeConstruct();
SetIsFocusable(false);
if (ReturnButton) if (ReturnButton)
{ {
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked); ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked);
ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnHovered); ReturnButton->OnFocused.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnFocused);
ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnUnhovered);
} }
ReturnButton->SetKeyboardFocus();
}
FReply UGameOverWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
CurrentFocus->SetKeyboardFocus();
return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
} }
void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold) void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
@ -52,8 +61,6 @@ void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
void UGameOverWidget::ReturnButtonOnClicked() void UGameOverWidget::ReturnButtonOnClicked()
{ {
PlayClickedSound();
if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance())) if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance()))
{ {
if (!GameInstance->MainMenuWorld.IsNull()) if (!GameInstance->MainMenuWorld.IsNull())
@ -69,14 +76,7 @@ void UGameOverWidget::ReturnButtonOnClicked()
} }
} }
void UGameOverWidget::ReturnButtonOnHovered() void UGameOverWidget::ReturnButtonOnFocused(FFocusEvent InFocusEvent)
{ {
SetTextBlockHovered(ReturnBlock); SetCurrentFocus(ReturnButton);
PlayHoveredSound();
}
void UGameOverWidget::ReturnButtonOnUnhovered()
{
SetTextBlockUnhovered(ReturnBlock);
PlayUnhoveredSound();
} }

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@ -4,11 +4,10 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "VampireInteractiveWidget.h" #include "VampireInteractiveWidget.h"
#include "Blueprint/UserWidget.h"
#include "GameOverWidget.generated.h" #include "GameOverWidget.generated.h"
class UCustomButton;
class UTextBlock; class UTextBlock;
class UButton;
/** /**
* *
*/ */
@ -18,10 +17,7 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
GENERATED_BODY() GENERATED_BODY()
UPROPERTY(meta=(BindWidget)) UPROPERTY(meta=(BindWidget))
TObjectPtr<UButton> ReturnButton; TObjectPtr<UCustomButton> ReturnButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> ReturnBlock;
UPROPERTY(meta = (BindWidget)) UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> LevelBlock; TObjectPtr<UTextBlock> LevelBlock;
@ -37,6 +33,8 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
virtual void NativeConstruct() override; virtual void NativeConstruct() override;
virtual FReply NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override;
public: public:
void SetGameInfo(int Level, float Timer, int Kill, int Gold); void SetGameInfo(int Level, float Timer, int Kill, int Gold);
@ -45,8 +43,5 @@ private:
void ReturnButtonOnClicked(); void ReturnButtonOnClicked();
UFUNCTION() UFUNCTION()
void ReturnButtonOnHovered(); void ReturnButtonOnFocused(FFocusEvent InFocusEvent);
UFUNCTION()
void ReturnButtonOnUnhovered();
}; };