Convert Game Over Widget to Custom Button

This commit is contained in:
baz 2025-09-09 23:00:47 +01:00
parent a0a3aaddff
commit 7e940e33fd
3 changed files with 22 additions and 27 deletions

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@ -3,8 +3,7 @@
#include "GameOverWidget.h"
#include "Blueprint/WidgetBlueprintLibrary.h"
#include "Components/Button.h"
#include "CustomButton.h"
#include "Components/TextBlock.h"
#include "Kismet/GameplayStatics.h"
#include "vampires/VampireGameInstance.h"
@ -13,12 +12,22 @@ void UGameOverWidget::NativeConstruct()
{
Super::NativeConstruct();
SetIsFocusable(false);
if (ReturnButton)
{
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked);
ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnHovered);
ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnUnhovered);
ReturnButton->OnFocused.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnFocused);
}
ReturnButton->SetKeyboardFocus();
}
FReply UGameOverWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)
{
CurrentFocus->SetKeyboardFocus();
return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
}
void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
@ -52,8 +61,6 @@ void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
void UGameOverWidget::ReturnButtonOnClicked()
{
PlayClickedSound();
if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance()))
{
if (!GameInstance->MainMenuWorld.IsNull())
@ -69,14 +76,7 @@ void UGameOverWidget::ReturnButtonOnClicked()
}
}
void UGameOverWidget::ReturnButtonOnHovered()
void UGameOverWidget::ReturnButtonOnFocused(FFocusEvent InFocusEvent)
{
SetTextBlockHovered(ReturnBlock);
PlayHoveredSound();
}
void UGameOverWidget::ReturnButtonOnUnhovered()
{
SetTextBlockUnhovered(ReturnBlock);
PlayUnhoveredSound();
SetCurrentFocus(ReturnButton);
}

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@ -4,11 +4,10 @@
#include "CoreMinimal.h"
#include "VampireInteractiveWidget.h"
#include "Blueprint/UserWidget.h"
#include "GameOverWidget.generated.h"
class UCustomButton;
class UTextBlock;
class UButton;
/**
*
*/
@ -18,10 +17,7 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
GENERATED_BODY()
UPROPERTY(meta=(BindWidget))
TObjectPtr<UButton> ReturnButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> ReturnBlock;
TObjectPtr<UCustomButton> ReturnButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> LevelBlock;
@ -37,6 +33,8 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
virtual void NativeConstruct() override;
virtual FReply NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override;
public:
void SetGameInfo(int Level, float Timer, int Kill, int Gold);
@ -45,8 +43,5 @@ private:
void ReturnButtonOnClicked();
UFUNCTION()
void ReturnButtonOnHovered();
UFUNCTION()
void ReturnButtonOnUnhovered();
void ReturnButtonOnFocused(FFocusEvent InFocusEvent);
};