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Content/Player/BP_PlayerCharacter.uasset
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Content/Player/BP_PlayerCharacter.uasset
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Content/Weapons/MagicWand/BP_MagicWandProjectile.uasset
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Content/Weapons/MagicWand/BP_MagicWandProjectile.uasset
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Content/Widgets/MainMenu/BP_MainMenuWidget.uasset
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Content/Widgets/MainMenu/BP_MainMenuWidget.uasset
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Content/Widgets/MainMenu/BP_SelectWeaponWidget.uasset
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Content/Widgets/MainMenu/BP_SelectWeaponWidget.uasset
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Source/vampires/Widgets/SelectWeaponWidget.cpp
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Source/vampires/Widgets/SelectWeaponWidget.cpp
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// Louis Hobbs | 2024-2025
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#include "SelectWeaponWidget.h"
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#include "SlateOptMacros.h"
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void SelectWeaponWidget::Construct(const FArguments& InArgs)
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{
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/*
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ChildSlot
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[
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// Populate the widget
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];
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*/
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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Source/vampires/Widgets/SelectWeaponWidget.h
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Source/vampires/Widgets/SelectWeaponWidget.h
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// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SCompoundWidget.h"
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/**
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*
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*/
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class VAMPIRES_API SelectWeaponWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SelectWeaponWidget)
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{
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}
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SLATE_END_ARGS()
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/** Constructs this widget with InArgs */
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void Construct(const FArguments& InArgs);
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};
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