Add MainMenuWidget
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Source/vampires/Widgets/MainMenuWidget.cpp
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67
Source/vampires/Widgets/MainMenuWidget.cpp
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// Louis Hobbs | 2024-2025
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#include "MainMenuWidget.h"
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#include "Blueprint/WidgetBlueprintLibrary.h"
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#include "Components/Button.h"
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#include "Kismet/GameplayStatics.h"
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void UMainMenuWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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if (NewGameButton)
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{
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::NewGameButtonOnClicked);
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NewGameButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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NewGameButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameTextBlockHoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::NewGameTextBlockUnhoveredDelegate);
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NewGameButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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}
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if (QuitButton)
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{
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonOnClicked);
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QuitButton->OnClicked.AddUniqueDynamic(this, &UMainMenuWidget::PlayClickedSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayHoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitTextBlockHoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::QuitTextBlockUnhoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UMainMenuWidget::PlayUnhoveredSound);
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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{
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UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, this, EMouseLockMode::LockAlways);
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PlayerController->bShowMouseCursor = true;
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}
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}
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void UMainMenuWidget::NewGameButtonOnClicked()
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{
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if (!NewGameLevel.IsNull())
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{
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UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NewGameLevel);
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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{
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PlayerController->bShowMouseCursor = false;
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UWidgetBlueprintLibrary::SetInputMode_GameOnly(PlayerController);
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}
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SetIsFocusable(false);
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}
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void UMainMenuWidget::QuitButtonOnClicked()
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{
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// TODO: Add platform specific Exit requests
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// This is not a bit deal for the moment as we are only building for windows
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// For some reason the generic version does not work the same as FWindowsPlatformMisc
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FWindowsPlatformMisc::RequestExit(false);
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}
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Source/vampires/Widgets/MainMenuWidget.h
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Source/vampires/Widgets/MainMenuWidget.h
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// Louis Hobbs | 2024-2025
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#pragma once
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#include "CoreMinimal.h"
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#include "VampireInteractiveWidget.h"
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#include "MainMenuWidget.generated.h"
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class UButton;
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/**
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*
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*/
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UCLASS()
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class VAMPIRES_API UMainMenuWidget : public UVampireInteractiveWidget
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{
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GENERATED_BODY()
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// TODO: Add options menu
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public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr<UButton> NewGameButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr<UTextBlock> NewGameTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr<UButton> QuitButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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TObjectPtr<UTextBlock> QuitTextBlock;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSubclassOf<class UUserWidget> NewGameMenuWidget;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSoftObjectPtr<UWorld> NewGameLevel;
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private:
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UPROPERTY()
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TObjectPtr<UUserWidget> currentNewGameWidget;
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public:
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virtual void NativeConstruct() override;
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private:
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UFUNCTION()
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void NewGameButtonOnClicked();
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UFUNCTION()
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void QuitButtonOnClicked();
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UFUNCTION()
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void NewGameTextBlockHoveredDelegate() { SetTextBlockHovered(NewGameTextBlock); }
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UFUNCTION()
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void NewGameTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(NewGameTextBlock); }
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UFUNCTION()
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void QuitTextBlockHoveredDelegate() { SetTextBlockHovered(QuitTextBlock); }
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UFUNCTION()
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void QuitTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(QuitTextBlock); }
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};
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