Add Hovered and Unhovered bindings
This commit is contained in:
parent
25160b191c
commit
540ec783cb
BIN
Content/Widgets/LevelUp/BP_LevelUpWidget.uasset
(Stored with Git LFS)
BIN
Content/Widgets/LevelUp/BP_LevelUpWidget.uasset
(Stored with Git LFS)
Binary file not shown.
@ -20,6 +20,8 @@ void ULevelUpWidget::NativeConstruct()
|
|||||||
if (ResumeButton)
|
if (ResumeButton)
|
||||||
{
|
{
|
||||||
ResumeButton->OnClicked.AddUniqueDynamic(this, &ULevelUpWidget::ResumeButtonClicked);
|
ResumeButton->OnClicked.AddUniqueDynamic(this, &ULevelUpWidget::ResumeButtonClicked);
|
||||||
|
ResumeButton->OnHovered.AddUniqueDynamic(this, &ULevelUpWidget::ResumeButtonOnHovered);
|
||||||
|
ResumeButton->OnUnhovered.AddUniqueDynamic(this, &ULevelUpWidget::ResumeButtonOnUnhovered);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UpgradesListView)
|
if (UpgradesListView)
|
||||||
@ -91,6 +93,8 @@ void ULevelUpWidget::NativeConstruct()
|
|||||||
|
|
||||||
void ULevelUpWidget::ResumeButtonClicked()
|
void ULevelUpWidget::ResumeButtonClicked()
|
||||||
{
|
{
|
||||||
|
PlayClickedSound();
|
||||||
|
|
||||||
RemoveFromParent();
|
RemoveFromParent();
|
||||||
|
|
||||||
if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
|
if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
|
||||||
@ -102,3 +106,15 @@ void ULevelUpWidget::ResumeButtonClicked()
|
|||||||
|
|
||||||
SetIsFocusable(false);
|
SetIsFocusable(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ULevelUpWidget::ResumeButtonOnHovered()
|
||||||
|
{
|
||||||
|
SetTextBlockHovered(ResumeTextBlock);
|
||||||
|
PlayHoveredSound();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ULevelUpWidget::ResumeButtonOnUnhovered()
|
||||||
|
{
|
||||||
|
SetTextBlockUnhovered(ResumeTextBlock);
|
||||||
|
PlayUnhoveredSound();
|
||||||
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Blueprint/UserWidget.h"
|
#include "VampireInteractiveWidget.h"
|
||||||
#include "LevelUpWidget.generated.h"
|
#include "LevelUpWidget.generated.h"
|
||||||
|
|
||||||
class UUpgradeButtonDataObject;
|
class UUpgradeButtonDataObject;
|
||||||
@ -13,13 +13,16 @@ class UButton;
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
UCLASS(Blueprintable)
|
UCLASS(Blueprintable)
|
||||||
class VAMPIRES_API ULevelUpWidget : public UUserWidget
|
class VAMPIRES_API ULevelUpWidget : public UVampireInteractiveWidget
|
||||||
{
|
{
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
|
UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
|
||||||
UButton* ResumeButton;
|
TObjectPtr<UButton> ResumeButton;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
|
||||||
|
TObjectPtr<UTextBlock> ResumeTextBlock;
|
||||||
|
|
||||||
UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
|
UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
|
||||||
UListView* UpgradesListView;
|
UListView* UpgradesListView;
|
||||||
@ -29,4 +32,10 @@ protected:
|
|||||||
private:
|
private:
|
||||||
UFUNCTION()
|
UFUNCTION()
|
||||||
void ResumeButtonClicked();
|
void ResumeButtonClicked();
|
||||||
|
|
||||||
|
UFUNCTION()
|
||||||
|
void ResumeButtonOnHovered();
|
||||||
|
|
||||||
|
UFUNCTION()
|
||||||
|
void ResumeButtonOnUnhovered();
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user