Make Game Over Widget a VampireInteractiveWidget

This commit is contained in:
baz 2025-08-06 21:04:56 +01:00
parent ce8b0e2f8e
commit 49fab1bf38
3 changed files with 20 additions and 3 deletions

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@ -16,6 +16,13 @@ void UGameOverWidget::NativeConstruct()
if (ReturnButton)
{
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonClicked);
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::PlayClickedSound);
ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::PlayHoveredSound);
ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnTextBlockHoveredDelegate);
ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::ReturnTextBlockUnhoveredDelegate);
ReturnButton->OnUnhovered.AddUniqueDynamic(this, &UGameOverWidget::PlayUnhoveredSound);
}
}

View File

@ -3,6 +3,7 @@
#pragma once
#include "CoreMinimal.h"
#include "VampireInteractiveWidget.h"
#include "Blueprint/UserWidget.h"
#include "GameOverWidget.generated.h"
@ -12,7 +13,7 @@ class UButton;
*
*/
UCLASS()
class VAMPIRES_API UGameOverWidget : public UUserWidget
class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
{
GENERATED_BODY()
@ -20,6 +21,9 @@ protected:
UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
TObjectPtr<UButton> ReturnButton;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
TObjectPtr <UTextBlock> ReturnBlock;
UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
TObjectPtr <UTextBlock> LevelBlock;
@ -40,4 +44,10 @@ public:
private:
UFUNCTION()
void ReturnButtonClicked();
UFUNCTION()
void ReturnTextBlockHoveredDelegate() { SetTextBlockHovered(ReturnBlock); }
UFUNCTION()
void ReturnTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ReturnBlock); }
};