Fix weapon attachment issues
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				| @ -41,10 +41,10 @@ void UWeaponInventoryComponent::AddWeaponToInventory(TSubclassOf<AWeapon> Weapon | |||||||
| 	FActorSpawnParameters SpawnParameters; | 	FActorSpawnParameters SpawnParameters; | ||||||
| 	SpawnParameters.Owner = GetOwner(); | 	SpawnParameters.Owner = GetOwner(); | ||||||
| 	 | 	 | ||||||
| 	AWeapon* weapon = GetWorld()->SpawnActor<AWeapon>(Weapon, GetOwner()->GetTransform(), SpawnParameters); | 	AWeapon* weapon = GetWorld()->SpawnActor<AWeapon>(Weapon, SpawnParameters.Owner->GetTransform(), SpawnParameters); | ||||||
| 	if (weapon->FollowPlayer) | 	if (weapon->FollowPlayer) | ||||||
| 	{ | 	{ | ||||||
| 		weapon->AttachToActor(GetOwner(), FAttachmentTransformRules::KeepRelativeTransform); | 		weapon->AttachToActor(GetOwner(), FAttachmentTransformRules::KeepWorldTransform); | ||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
|  | |||||||
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