Enable the quit button
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6a97c425d7
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@ -30,8 +30,6 @@ void UMainMenuWidget::NativeConstruct()
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QuitButton->OnFocused.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonFocused);
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QuitButton->OnFocused.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonFocused);
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}
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}
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QuitButton->SetIsEnabled(false);
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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{
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{
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UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, NewGameButton, EMouseLockMode::LockAlways);
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UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, NewGameButton, EMouseLockMode::LockAlways);
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