Enable the quit button
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				| @ -30,8 +30,6 @@ void UMainMenuWidget::NativeConstruct() | |||||||
| 		QuitButton->OnFocused.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonFocused); | 		QuitButton->OnFocused.AddUniqueDynamic(this, &UMainMenuWidget::QuitButtonFocused); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	QuitButton->SetIsEnabled(false); |  | ||||||
| 
 |  | ||||||
| 	if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0)) | 	if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0)) | ||||||
| 	{ | 	{ | ||||||
| 		UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, NewGameButton, EMouseLockMode::LockAlways); | 		UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, NewGameButton, EMouseLockMode::LockAlways); | ||||||
|  | |||||||
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