Clean up base weapon class
This commit is contained in:
parent
547c3d340d
commit
390b50547b
@ -17,19 +17,12 @@ void AWeapon::BeginPlay()
|
|||||||
{
|
{
|
||||||
Super::BeginPlay();
|
Super::BeginPlay();
|
||||||
|
|
||||||
TArray<AWeapon*> example;
|
|
||||||
GetWorldTimerManager().SetTimer(WeaponTimerHandle, this, &AWeapon::FireWeaponAction, WeaponCooldown, true);
|
GetWorldTimerManager().SetTimer(WeaponTimerHandle, this, &AWeapon::FireWeaponAction, WeaponCooldown, true);
|
||||||
UEXPComponent* expcomponent = GetOwner()->GetComponentByClass<UEXPComponent>();
|
|
||||||
|
|
||||||
if (expcomponent)
|
|
||||||
{
|
|
||||||
//expcomponent->OnEXPLevelUp.AddUniqueDynamic(this, &AWeapon::UpgradeWeapon);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AWeapon::FireWeaponAction_Implementation()
|
void AWeapon::FireWeaponAction_Implementation()
|
||||||
{
|
{
|
||||||
// Do stuff
|
// This should be overridden in child weapon classes
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AWeapon::UpgradeWeapon()
|
bool AWeapon::UpgradeWeapon()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user