Make SphereComponent a UPROPERTY
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@ -27,6 +27,7 @@ class VAMPIRES_API AGarlicWeapon : public AWeapon
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
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USphereComponent* SphereComponent;
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USphereComponent* SphereComponent;
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TArray<FOverlappedEnemy> OverlappedEnemies;
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TArray<FOverlappedEnemy> OverlappedEnemies;
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