Minor corrections to Mouse Click Handling
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								Content/Widgets/MainMenu/BP_SelectWeaponWidget.uasset
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							| @ -6,6 +6,7 @@ | |||||||
| #include "CustomButton.h" | #include "CustomButton.h" | ||||||
| #include "StarterWeaponButtonDataObject.h" | #include "StarterWeaponButtonDataObject.h" | ||||||
| #include "StarterWeaponButtonWidget.h" | #include "StarterWeaponButtonWidget.h" | ||||||
|  | #include "Blueprint/WidgetBlueprintLibrary.h" | ||||||
| #include "Components/ScrollBox.h" | #include "Components/ScrollBox.h" | ||||||
| #include "Kismet/GameplayStatics.h" | #include "Kismet/GameplayStatics.h" | ||||||
| 
 | 
 | ||||||
| @ -36,7 +37,11 @@ void USelectWeaponWidget::NativeConstruct() | |||||||
| 
 | 
 | ||||||
| 		if (Buttons.Num() > 0) | 		if (Buttons.Num() > 0) | ||||||
| 		{ | 		{ | ||||||
| 			Buttons[0]->SetKeyboardFocus(); | 			if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0)) | ||||||
|  | 			{ | ||||||
|  | 				UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(PlayerController, Buttons[0], EMouseLockMode::LockAlways); | ||||||
|  | 				PlayerController->bShowMouseCursor = true; | ||||||
|  | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  | |||||||
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