Bring uproperty specifiers inline with other variables
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@ -26,7 +26,7 @@ protected:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Information")
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TObjectPtr<UTexture2D> Icon;
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UPROPERTY(EditDefaultsOnly, Category = "Weapon | Properties")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Properties")
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TObjectPtr<USoundBase> WeaponActivatedSoundBase = nullptr;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Properties")
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