Bring uproperty specifiers inline with other variables

This commit is contained in:
baz 2025-07-25 23:08:53 +01:00
parent a23d1a86d9
commit 2834d89b5d

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@ -26,7 +26,7 @@ protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Information") UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Information")
TObjectPtr<UTexture2D> Icon; TObjectPtr<UTexture2D> Icon;
UPROPERTY(EditDefaultsOnly, Category = "Weapon | Properties") UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Properties")
TObjectPtr<USoundBase> WeaponActivatedSoundBase = nullptr; TObjectPtr<USoundBase> WeaponActivatedSoundBase = nullptr;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Properties") UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Weapon | Properties")