Set focus correctly on Custom Button
This commit is contained in:
parent
8fba6df0db
commit
1fea57b459
BIN
Content/Widgets/BP_CustomButton.uasset
(Stored with Git LFS)
BIN
Content/Widgets/BP_CustomButton.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Widgets/MainMenu/BP_StarterButtonWIdget.uasset
(Stored with Git LFS)
BIN
Content/Widgets/MainMenu/BP_StarterButtonWIdget.uasset
(Stored with Git LFS)
Binary file not shown.
@ -19,6 +19,8 @@ void UCustomButton::NativeConstruct()
|
|||||||
ButtonBody->OnHovered.AddUniqueDynamic(this, &UCustomButton::OnButtonHovered);
|
ButtonBody->OnHovered.AddUniqueDynamic(this, &UCustomButton::OnButtonHovered);
|
||||||
ButtonBody->OnUnhovered.AddUniqueDynamic(this, &UCustomButton::OnButtonUnhovered);
|
ButtonBody->OnUnhovered.AddUniqueDynamic(this, &UCustomButton::OnButtonUnhovered);
|
||||||
|
|
||||||
|
SetDesiredFocusWidget(ButtonBody);
|
||||||
|
|
||||||
SynchronizeProperties();
|
SynchronizeProperties();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -39,7 +41,6 @@ void UCustomButton::SynchronizeProperties()
|
|||||||
void UCustomButton::NativeOnAddedToFocusPath(const FFocusEvent& InFocusEvent)
|
void UCustomButton::NativeOnAddedToFocusPath(const FFocusEvent& InFocusEvent)
|
||||||
{
|
{
|
||||||
Super::NativeOnAddedToFocusPath(InFocusEvent);
|
Super::NativeOnAddedToFocusPath(InFocusEvent);
|
||||||
|
|
||||||
OnFocused.Broadcast(InFocusEvent);
|
OnFocused.Broadcast(InFocusEvent);
|
||||||
OnButtonHovered();
|
OnButtonHovered();
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "CustomButton.h"
|
#include "CustomButton.h"
|
||||||
#include "StarterWeaponButtonDataObject.h"
|
#include "StarterWeaponButtonDataObject.h"
|
||||||
#include "StarterWeaponButtonWidget.h"
|
#include "StarterWeaponButtonWidget.h"
|
||||||
|
#include "Components/Button.h"
|
||||||
#include "Components/ScrollBox.h"
|
#include "Components/ScrollBox.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
#include "Kismet/GameplayStatics.h"
|
||||||
|
|
||||||
@ -29,8 +30,14 @@ void USelectWeaponWidget::NativeConstruct()
|
|||||||
Temp->SetData(Weapon, this);
|
Temp->SetData(Weapon, this);
|
||||||
Widget->SetData(Temp);
|
Widget->SetData(Temp);
|
||||||
StarterWeaponsScrollBox->AddChild(Widget);
|
StarterWeaponsScrollBox->AddChild(Widget);
|
||||||
|
Buttons.Push(Widget);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Buttons.Num() > 0)
|
||||||
|
{
|
||||||
|
Buttons[0]->SetKeyboardFocus();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,4 +45,6 @@ protected:
|
|||||||
private:
|
private:
|
||||||
UFUNCTION()
|
UFUNCTION()
|
||||||
void BackButtonClicked();
|
void BackButtonClicked();
|
||||||
|
|
||||||
|
TArray<TObjectPtr<UStarterWeaponButtonWidget>> Buttons;
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user