Correct function name to match other widgets
This commit is contained in:
parent
d93127a74e
commit
145b497ed4
BIN
Content/Widgets/Options/BP_OptionsMenuWidget.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Widgets/Options/BP_OptionsMenuWidget.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -15,7 +15,7 @@ void UGameOverWidget::NativeConstruct()
|
||||
|
||||
if (ReturnButton)
|
||||
{
|
||||
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonClicked);
|
||||
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked);
|
||||
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::PlayClickedSound);
|
||||
|
||||
ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::PlayHoveredSound);
|
||||
@ -55,7 +55,7 @@ void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
|
||||
GoldBlock->SetText(FText::FromString(FString::FromInt(Gold)));
|
||||
}
|
||||
|
||||
void UGameOverWidget::ReturnButtonClicked()
|
||||
void UGameOverWidget::ReturnButtonOnClicked()
|
||||
{
|
||||
if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance()))
|
||||
{
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
|
||||
private:
|
||||
UFUNCTION()
|
||||
void ReturnButtonClicked();
|
||||
void ReturnButtonOnClicked();
|
||||
|
||||
UFUNCTION()
|
||||
void ReturnTextBlockHoveredDelegate() { SetTextBlockHovered(ReturnBlock); }
|
||||
|
Loading…
x
Reference in New Issue
Block a user