Correct function name to match other widgets

This commit is contained in:
baz 2025-08-07 00:53:40 +01:00
parent d93127a74e
commit 145b497ed4
3 changed files with 6 additions and 3 deletions

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Content/Widgets/Options/BP_OptionsMenuWidget.uasset (Stored with Git LFS) Normal file

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@ -15,7 +15,7 @@ void UGameOverWidget::NativeConstruct()
if (ReturnButton)
{
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonClicked);
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::ReturnButtonOnClicked);
ReturnButton->OnClicked.AddUniqueDynamic(this, &UGameOverWidget::PlayClickedSound);
ReturnButton->OnHovered.AddUniqueDynamic(this, &UGameOverWidget::PlayHoveredSound);
@ -55,7 +55,7 @@ void UGameOverWidget::SetGameInfo(int Level, float Timer, int Kill, int Gold)
GoldBlock->SetText(FText::FromString(FString::FromInt(Gold)));
}
void UGameOverWidget::ReturnButtonClicked()
void UGameOverWidget::ReturnButtonOnClicked()
{
if (UVampireGameInstance* GameInstance = Cast<UVampireGameInstance>(GetGameInstance()))
{

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@ -43,7 +43,7 @@ public:
private:
UFUNCTION()
void ReturnButtonClicked();
void ReturnButtonOnClicked();
UFUNCTION()
void ReturnTextBlockHoveredDelegate() { SetTextBlockHovered(ReturnBlock); }