Create Test Enemy
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								Content/Enemy/BB_Enemy.uasset
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								Content/Enemy/BP_AIController.uasset
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								Content/Enemy/BP_AIController.uasset
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								Content/Enemy/BP_EnemyCharacter.uasset
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								Content/Enemy/BP_EnemyCharacter.uasset
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								Content/Enemy/BT_Enemy.uasset
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								Content/Enemy/BT_Enemy.uasset
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								Content/Enemy/M_Test.uasset
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								Content/Enemy/M_Test.uasset
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							| @ -22,6 +22,13 @@ void AVampireAIController::BeginPlay() | |||||||
| void AVampireAIController::Tick(float DeltaTime) | void AVampireAIController::Tick(float DeltaTime) | ||||||
| { | { | ||||||
| 	Super::Tick(DeltaTime); | 	Super::Tick(DeltaTime); | ||||||
|  | 
 | ||||||
|  | 	if (AVampireCharacter* Player = Cast<AVampireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0))) | ||||||
|  | 	{ | ||||||
|  | 		Blackboard->SetValueAsObject("Player", Player); | ||||||
|  | 		auto location = Player->GetActorLocation(); | ||||||
|  | 		Blackboard->SetValueAsVector("PlayerLocation", location); | ||||||
|  | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void AVampireAIController::OnPossess(APawn* InPawn) | void AVampireAIController::OnPossess(APawn* InPawn) | ||||||
| @ -38,7 +45,6 @@ void AVampireAIController::OnPossess(APawn* InPawn) | |||||||
| 		Blackboard->InitializeBlackboard(*bt->BlackboardAsset); | 		Blackboard->InitializeBlackboard(*bt->BlackboardAsset); | ||||||
| 		BehaviorTree->StartTree(*bt); | 		BehaviorTree->StartTree(*bt); | ||||||
| 		Blackboard->SetValueAsObject("SelfActor", EnemyCharacter); | 		Blackboard->SetValueAsObject("SelfActor", EnemyCharacter); | ||||||
| 		Blackboard->SetValueAsObject("Player", UGameplayStatics::GetPlayerCharacter(GetWorld(), 0)); |  | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
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