Fix LookAtRotationn
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@ -29,6 +29,6 @@ void ASplineCameraVolume::Tick(float DeltaSeconds)
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if (IsActive && LookAtPlayer && TankPlayerCharacter)
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{
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TankPlayerCharacter->CameraComponent->SetWorldRotation(UKismetMathLibrary::FindLookAtRotation(
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TankPlayerCharacter->GetTransform().GetLocation(), TankPlayerCharacter->GetTransform().GetLocation()));
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TankPlayerCharacter->CameraComponent->GetComponentToWorld().GetLocation(), TankPlayerCharacter->GetTransform().GetLocation()));
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}
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}
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