Add SplineCameraVolume
This commit is contained in:
parent
f1a71a0a0e
commit
66a782609d
|
@ -23,7 +23,7 @@ void ACameraVolume::BeginPlay()
|
||||||
{
|
{
|
||||||
Super::BeginPlay();
|
Super::BeginPlay();
|
||||||
this->OnActorBeginOverlap.AddDynamic(this, &ACameraVolume::OnBeginOverlap);
|
this->OnActorBeginOverlap.AddDynamic(this, &ACameraVolume::OnBeginOverlap);
|
||||||
this->OnActorEndOverlap.AddDynamic(this, &ACameraVolume::ACameraVolume::OnEndOverlap);
|
this->OnActorEndOverlap.AddDynamic(this, &ACameraVolume::OnEndOverlap);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ACameraVolume::Tick(float DeltaSeconds)
|
void ACameraVolume::Tick(float DeltaSeconds)
|
||||||
|
|
|
@ -27,8 +27,7 @@ public:
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||||
bool FollowPlayer = false;
|
bool FollowPlayer = false;
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
|
|
||||||
UPROPERTY()
|
UPROPERTY()
|
||||||
bool IsActive = false;
|
bool IsActive = false;
|
||||||
|
|
||||||
|
@ -36,7 +35,6 @@ private:
|
||||||
ATankPlayerCharacter* TankPlayerCharacter = nullptr;
|
ATankPlayerCharacter* TankPlayerCharacter = nullptr;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
ACameraVolume();
|
ACameraVolume();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "SplineCameraVolume.h"
|
||||||
|
|
||||||
|
#include "Kismet/KismetMathLibrary.h"
|
||||||
|
|
||||||
|
ASplineCameraVolume::ASplineCameraVolume()
|
||||||
|
{
|
||||||
|
SplineComponent = CreateDefaultSubobject<USplineComponent>(TEXT("Spline Component"));
|
||||||
|
SplineComponent->SetupAttachment(RootComponent);
|
||||||
|
FollowPlayer = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ASplineCameraVolume::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ASplineCameraVolume::Tick(float DeltaSeconds)
|
||||||
|
{
|
||||||
|
if (IsActive && FollowPlayer && TankPlayerCharacter)
|
||||||
|
{
|
||||||
|
FVector Location = SplineComponent->FindLocationClosestToWorldLocation(
|
||||||
|
TankPlayerCharacter->GetTransform().GetLocation(), ESplineCoordinateSpace::World);
|
||||||
|
|
||||||
|
TankPlayerCharacter->CameraComponent->SetWorldLocation(Location);
|
||||||
|
TankPlayerCharacter->CameraComponent->SetWorldRotation(UKismetMathLibrary::FindLookAtRotation(
|
||||||
|
Location, TankPlayerCharacter->GetTransform().GetLocation()));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,27 @@
|
||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "CameraVolume.h"
|
||||||
|
#include "Components/SplineComponent.h"
|
||||||
|
#include "SplineCameraVolume.generated.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
UCLASS()
|
||||||
|
class TANK_API ASplineCameraVolume : public ACameraVolume
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||||
|
USplineComponent* SplineComponent;
|
||||||
|
|
||||||
|
ASplineCameraVolume();
|
||||||
|
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
|
||||||
|
virtual void Tick(float DeltaSeconds) override;
|
||||||
|
};
|
Loading…
Reference in New Issue