const { SlashCommandBuilder, EmbedBuilder } = require('discord.js'); const { getCoverURL, getGameJson } = require('../../igdbHelperFunctions.js'); const { checkGameStorage, getUserRegistration, createPlayingGameEntry, getBeatenGameCount, getPlanningGameCount, getPlayingGameCount } = require('../../databaseHelperFunctions.js'); module.exports = { data: new SlashCommandBuilder() .setName('startplaying') .setDescription('Log a game that you have started playing towards the 100 game challenge!') .addStringOption(option => option.setName('gamename').setDescription('The name of the game.').setRequired(true)) .addNumberOption(option => option.setName('gameid').setDescription('The IGDB game id.').setMinValue(0)), async execute(interaction) { await interaction.reply({ content: 'Attempting to log game.', ephemeral: true }); const userDatabaseEntry = await getUserRegistration(interaction.user); if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${interaction.user.username}".`, ephemeral: true }); const gamename = interaction.options.getString('gamename'); const gameid = interaction.options.getNumber('gameid'); if (!gamename && !gameid) return interaction.followUp({ content: 'No gamename or gameid supplied, please supply an option to register a game!', ephemeral: true }); let body = ''; if (gameid) { body = body.concat('where id = ', gameid, '; '); } else if (gamename) { body = body.concat('search "', gamename, '"; '); body = body.concat('limit 25; where (category = 0 | category = 4 | category = 8 | category = 9) & version_parent = null;'); } body = body.concat('fields *;'); let res = await getGameJson(body); res = res.filter(entry => entry.status !== 6); res.sort((a, b) => parseInt(b.total_rating_count) - parseInt(a.total_rating_count)); if (!res[0]) return interaction.followUp({ content: 'No game found for the options supplied.', ephemeral: true }); const game = res[0]; const release_date = game.first_release_date; if (!release_date || (release_date * 1000) > Date.now()) return interaction.followUp({ content: `${game.name} is not yet released.`, ephemeral: true }); const gameDatabaseEntry = await checkGameStorage(game); if (!(await createPlayingGameEntry(userDatabaseEntry, gameDatabaseEntry))) return interaction.followUp({ content: `${game.name} already currently being played.`, ephemeral: true }); const beatNum = await getBeatenGameCount(userDatabaseEntry); const planNum = await getPlanningGameCount(userDatabaseEntry); const playNum = await getPlayingGameCount(userDatabaseEntry); const embed = new EmbedBuilder() .setColor(0x00C921) .setAuthor({ name: `${interaction.user.displayName} has started playing a new game!`, iconURL: interaction.user.avatarURL() }) .setTitle(`${game.name}!`) .setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() }) .setTimestamp(); embed.addFields({ name: 'Planned', value: `${planNum} games`, inline: true }); embed.addFields({ name: 'Now Playing', value: `${playNum} games`, inline: true }); embed.addFields({ name: 'Beaten', value: `${beatNum}/100 (${100 - beatNum} games remaining)`, inline: true }); if (game.cover) { const coverUrl = await getCoverURL(game.cover); embed.setThumbnail(`${coverUrl}`); } await interaction.followUp({ embeds: [embed] }); }, };