const { SlashCommandBuilder, EmbedBuilder } = require('discord.js'); const { getUserRegistration, getBeatenGames, checkGameStorageId, getChangelog, getLeaderboardEntriesBetweenDates, getLeaderboardEntries } = require('../../databaseHelperFunctions'); const { getGameJson, getGenres, getCompanyInfo } = require('../../igdbHelperFunctions'); let userBeatenGamesDatabaseEntries = {}; let beatGameIGDBEntries = []; let companies = []; module.exports = { data: new SlashCommandBuilder() .setName('wrapped') .setDescription('Get your 2024 summary.') .addUserOption(option => option.setName('user').setDescription('The user to check')), async execute(interaction) { await interaction.deferReply(); let user = interaction.user; const userOption = interaction.options.getUser('user'); if (userOption) { user = userOption; } const userDatabaseEntry = await getUserRegistration(user); if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${user.username}".`, ephemeral: true }); await GetBeatenGamesForYear(userDatabaseEntry, 2024); if (!userBeatenGamesDatabaseEntries || userBeatenGamesDatabaseEntries.length === 0) { return interaction.followUp({ content: `${user.username} hasn't beaten any games in this time frame.`, ephemeral: false }); } await GetIGDBEntries(userBeatenGamesDatabaseEntries); await GetDevelopers(); const numberOfGamesBeat = await GetNumberOfGamesBeat(); const averageBeatGameInterval = await GetAverageBeatInterval(); const mostActiveMonth = await GetMostActiveMonth(); const oldestGameBeat = await GetOldestGameBeat(); const newestGameBeat = await GetNewestGameBeat(); const averageGameAge = await GetAverageGameAge(); const favouriteGameGenres = await GetFavouriteGenres(); const favouriteGameDevs = await GetFavouriteDevelopers(); const favouriteGamePublishers = await GetFavouritePublishers(); const numberOfGamesDropped = await GetNumberOfDroppedGames(userDatabaseEntry); const yearLeaderboardPlace = await GetYearLeaderboardPosition(userDatabaseEntry); const currentLeaderboardPlace = await GetLeaderboardPosition(userDatabaseEntry); const embed = new EmbedBuilder(); embed.setColor(0xD36918); embed.setTitle('The 100 Games Challenge: 2024 Wrapped'); embed.setDescription(`Here are the stats for the games you played for the 100 Games Challenge in 2024 ${user.displayName}`); embed.setThumbnail(user.avatarURL()); embed.setTimestamp(); embed.addFields({ name: 'Number of Games Beat', value: numberOfGamesBeat.toString(), inline: true }); embed.addFields({ name: 'Average Beat Interval', value: `${Math.round(averageBeatGameInterval).toString()} days`, inline: true }); embed.addFields({ name: 'Most Active Month', value: mostActiveMonth, inline: true }); embed.addFields({ name: 'Number Of Games Dropped', value: numberOfGamesDropped, inline: true }); embed.addFields({ name: 'Yearly Leaderboard', value: yearLeaderboardPlace, inline: true }); embed.addFields({ name: 'Overall Leaderboard', value: currentLeaderboardPlace, inline: true }); embed.addFields({ name: 'Oldest Beat Game', value: oldestGameBeat }); embed.addFields({ name: 'Newest Beat Game', value: newestGameBeat }); embed.addFields({ name: 'Average Game Age', value: averageGameAge }); embed.addFields({ name: 'Favourite Game Genres', value: favouriteGameGenres }); embed.addFields({ name: 'Favourite Game Developers', value: favouriteGameDevs }); embed.addFields({ name: 'Favourite Game Publisher', value: favouriteGamePublishers }); return interaction.followUp({ embeds: [embed] }); }, }; function FilterByMonth(array, targetMonth) { return array.filter(entry => { const date = new Date(entry.updatedAt); return date.getMonth() === targetMonth; }); } function FilterByYear(array, targetYear) { return array.filter(entry => { const date = new Date(entry.updatedAt); return date.getFullYear() === targetYear; }); } async function GetBeatenGamesForYear(userDatabaseEntry, year) { userBeatenGamesDatabaseEntries = await getBeatenGames(userDatabaseEntry.id); if (userBeatenGamesDatabaseEntries && userBeatenGamesDatabaseEntries.length > 0) { userBeatenGamesDatabaseEntries = FilterByYear(userBeatenGamesDatabaseEntries, year); } } async function GetIGDBEntries(array) { beatGameIGDBEntries = []; for (let i = 0; i < array.length; i++) { const game = await checkGameStorageId(array[i].gameId); const json = await getGameJson(String.prototype.concat('where id = ', game.igdb_id, '; fields *;')); beatGameIGDBEntries.push(json[0]); } } async function GetDevelopers() { companies = []; for (let i = 0; i < beatGameIGDBEntries.length; i++) { for (let j = 0; j < beatGameIGDBEntries[i].involved_companies.length; j++) { if (!companies.find(item => item.id === beatGameIGDBEntries[i].involved_companies[j])) { const company = await getCompanyInfo(beatGameIGDBEntries[i].involved_companies[j]); companies.push(company); } } } } async function GetNumberOfGamesBeat() { if (userBeatenGamesDatabaseEntries) { return userBeatenGamesDatabaseEntries.length; } return 0; } async function GetAverageBeatInterval() { if (userBeatenGamesDatabaseEntries && userBeatenGamesDatabaseEntries.length > 0) { const today = new Date(); const start = new Date(2024, 0, 1); const days = (today - start) / (1000 * 60 * 60 * 24); const timepergame = days / userBeatenGamesDatabaseEntries.length; return Math.round(timepergame); } return 0; } async function GetMostActiveMonth() { if (userBeatenGamesDatabaseEntries && userBeatenGamesDatabaseEntries.length > 0) { let mostActiveMonth = []; for (let i = 0; i < 12; i++) { const month = FilterByMonth(userBeatenGamesDatabaseEntries, i); if (month.length > mostActiveMonth.length) { mostActiveMonth = month; } } return String.prototype.concat(mostActiveMonth[0].updatedAt.toLocaleDateString('en-GB', { month: 'long' }), ' (', mostActiveMonth.length.toString(), ' games)'); } return ''; } async function GetOldestGameBeat() { if (beatGameIGDBEntries.length > 0) { let oldestGame = beatGameIGDBEntries[0]; for (let i = 1; i < beatGameIGDBEntries.length; i++) { if (beatGameIGDBEntries[i].first_release_date < oldestGame.first_release_date) { oldestGame = beatGameIGDBEntries[i]; } } const gameName = oldestGame.name; const gameReleaseDate = new Intl.DateTimeFormat('en-GB', { dateStyle: 'full' }).format(oldestGame.first_release_date * 1000); return gameName + ' *(' + gameReleaseDate + ')*'; } return ''; } async function GetNewestGameBeat() { if (beatGameIGDBEntries.length > 0) { let newestGame = beatGameIGDBEntries[0]; for (let i = 1; i < beatGameIGDBEntries.length; i++) { if (beatGameIGDBEntries[i].first_release_date > newestGame.first_release_date) { newestGame = beatGameIGDBEntries[i]; } } const gameName = newestGame.name; const gameReleaseDate = new Intl.DateTimeFormat('en-GB', { dateStyle: 'full' }).format(newestGame.first_release_date * 1000); return gameName + ' *(' + gameReleaseDate + ')*'; } return ''; } async function GetAverageGameAge() { if (beatGameIGDBEntries.length > 0) { let averageGameAge = 0; for (let i = 0; i < beatGameIGDBEntries.length; i++) { averageGameAge += beatGameIGDBEntries[i].first_release_date; } averageGameAge /= beatGameIGDBEntries.length; averageGameAge = new Date(averageGameAge * 1000); const today = new Date(); let year = today.getFullYear() - averageGameAge.getFullYear(); let month = today.getMonth() - averageGameAge.getMonth(); let day = today.getDate() - averageGameAge.getDate(); if (month < 0) { year--; month += 12; } if (day < 0) { month--; const previousMonth = new Date(today.getFullYear(), today.getMonth(), 0); day += previousMonth.getDate(); } return `${year} years, ${month} months, ${day} days old`; } return ''; } async function GetFavouriteGenres() { const genres = []; const counts = []; for (let i = 0; i < beatGameIGDBEntries.length; i++) { for (let j = 0; j < beatGameIGDBEntries[i].genres.length; j++) { const genre = await getGenres(beatGameIGDBEntries[i].genres[j]); genres.push(genre); } } genres.forEach(item => { counts[item] = (counts[item] || 0) + 1; }); const keys = Object.keys(counts); let string = ''; for (let i = 0; i < keys.length && i < 3; i++) { const genre = keys[i]; if (counts[genre] >= 1) { string = string.concat(` ${genre} (${counts[genre]} games),`); } } string = string.slice(1, -1); return string; } async function GetFavouriteDevelopers() { const developers = []; const counts = []; for (let i = 0; i < beatGameIGDBEntries.length; i++) { for (let j = 0; j < companies.length; j++) { if (companies[j].developed) { const developedGames = companies[j].developed; if (developedGames.find(item => item === beatGameIGDBEntries[i].id)) { developers.push(companies[j].name); } } } } developers.forEach(item => { counts[item] = (counts[item] || 0) + 1; }); const keys = Object.keys(counts); let string = ''; for (let i = 0; i < keys.length && i < 3; i++) { const developer = keys[i]; if (counts[developer] >= 1) { string = string.concat(` ${developer} (${counts[developer] } games),`); } } string = string.slice(1, -1); return string; } async function GetFavouritePublishers() { const publishers = []; const counts = []; for (let i = 0; i < beatGameIGDBEntries.length; i++) { for (let j = 0; j < companies.length; j++) { if (companies[j].published) { const developedGames = companies[j].published; if (developedGames.find(item => item === beatGameIGDBEntries[i].id)) { publishers.push(companies[j].name); } } } } publishers.forEach(item => { counts[item] = (counts[item] || 0) + 1; }); const keys = Object.keys(counts); let string = ''; for (let i = 0; i < keys.length && i < 3; i++) { const publisher = keys[i]; if (counts[publisher] >= 1) { string = string.concat(` ${publisher} (${counts[publisher] } games),`); } } string = string.slice(1, -1); return string; } async function GetNumberOfDroppedGames(userDatabaseEntry) { const userChangelog = await getChangelog(userDatabaseEntry.id); const droppedGames = userChangelog.filter(item => item.oldStatus === 'playing' && item.newStatus === null); if (droppedGames) { return droppedGames.length.toString(); } return '0'; } async function GetYearLeaderboardPosition(userDatabaseEntry) { const leaderboard = await getLeaderboardEntriesBetweenDates('2024-01-01', '2024-12-31'); const index = leaderboard.findIndex(item => item.username === userDatabaseEntry.username) + 1; return await appendOrdinalSuffix(index); } async function GetLeaderboardPosition(userDatabaseEntry) { const leaderboard = await getLeaderboardEntries(); const index = leaderboard.findIndex(item => item.username === userDatabaseEntry.username) + 1; return await appendOrdinalSuffix(index); } async function appendOrdinalSuffix(number) { const lastDigit = number % 10; const lastTwoDigits = number % 100; // Handle special case for 11th, 12th, 13th, etc. if (lastTwoDigits >= 11 && lastTwoDigits <= 13) { return number + 'th'; } // Handle the common cases for 1st, 2nd, 3rd switch (lastDigit) { case 1: return number + 'st'; case 2: return number + 'nd'; case 3: return number + 'rd'; default: return number + 'th'; } }