const { Users, Games, LoggedGames, Changelog } = require ('./dbObjects.js'); const fs = require('fs'); async function checkUserRegistration(user) { const u = await Users.findOne({ where: { discord_id: user.id } }) .catch((err) => { console.log(err); }); if (u) return true; return false; } async function getUserRegistration(user) { let u = await Users.findOne({ where: { discord_id: user.id } }) .catch((err) => { console.log(err); }); if (u) return u; await Users.create({ discord_id: user.id, username: user.username }) .then((data) => { u = data; }) .catch((err) => { console.log(err); }); if (u) return u; return null; } async function getUserFromId(id) { const u = await Users.findOne({ where: { id: id } }) .catch((err) => { console.log(err); }); if (u) return u; return null; } async function checkGameStorage(game) { let g = await Games.findOne({ where: { igdb_id: game.id, name: game.name } }) .catch((err) => { console.log(err); }); if (g) return g; await Games.create({ igdb_id: game.id, name: game.name }) .then((data) => { g = data; }) .catch((err) => { console.log(err); }); if (g) return g; return null; } async function checkGameStorageId(id) { const g = await Games.findOne({ where: { id: id } }) .catch((err) => { console.log(err); }); if (g) return g; return null; } async function createPlanningGameEntry(user, game, date) { const entry = await checkLoggedGameEntry(user, game); if (!entry) return await createLoggedGameEntry(user, game, 'planning', date); if (entry.status == 'planning') return false; await createChangelogEntry(user, game, entry.status, 'planning'); entry.status = 'planning'; if (!date) { entry.statusLastChanged = new Date(); } else { entry.statusLastChanged = date; } await entry.save(); return entry; } async function createPlayingGameEntry(user, game, date) { const entry = await checkLoggedGameEntry(user, game); if (!entry) return await createLoggedGameEntry(user, game, 'playing', date); if (entry.status == 'playing') return false; await createChangelogEntry(user, game, entry.status, 'playing'); entry.status = 'playing'; if (!date) { entry.statusLastChanged = new Date(); } else { entry.statusLastChanged = date; } await entry.save(); return entry; } async function createBeatenGameEntry(user, game, date) { const entry = await checkLoggedGameEntry(user, game); if (!entry) return await createLoggedGameEntry(user, game, 'beat', date); if (entry.status == 'beat') return false; await createChangelogEntry(user, game, entry.status, 'beat'); entry.status = 'beat'; if (!date) { entry.statusLastChanged = new Date(); } else { entry.statusLastChanged = date; } await entry.save(); return entry; } async function createChangelogEntry(user, game, oldStatus, newStatus) { return await Changelog.create({ userId: user.id, gameId: game.id, newStatus: newStatus, oldStatus: oldStatus }) .catch((err) => { console.log(err); }); } async function checkLoggedGameEntry(user, game) { const bg = await LoggedGames.findOne({ where: { userId: user.id, gameId: game.id } }) .catch((err) => { console.log(err); }); if (!bg) return false; return bg; } async function createLoggedGameEntry(user, game, status, date) { let bg; await LoggedGames.create({ userId: user.id, gameId: game.id, status: status, statusLastChanged: date }) .then((data) => { bg = data; }) .catch((err) => { console.log(err); }); if (bg) { await Changelog.create({ userId: user.id, gameId: game.id, newStatus: status }) .catch((err) => { console.log(err); }); return true; } return false; } async function getPlanningGameCount(user) { return await getLoggedGameCount(user, 'planning'); } async function getPlayingGameCount(user) { return await getLoggedGameCount(user, 'playing'); } async function getBeatenGameCount(user) { return await getLoggedGameCount(user, 'beat'); } async function getLoggedGameCount(user, status) { const u = await Users.findOne({ where: { id: user.id } }) .catch((err) => { console.log(err); }); if (!u) return -1; const count = await u.countBeatenGames({ where: { status: status } }); return count; } async function deletePlanningGameId(id, user) { return await deleteLoggedGameId(id, user, 'planning'); } async function deletePlayingGameId(id, user) { return await deleteLoggedGameId(id, user, 'playing'); } async function deleteBeatenGameId(id, user) { return await deleteLoggedGameId(id, user, 'beat'); } async function deleteLoggedGameId(id, user, status) { const bg = await LoggedGames.findOne({ where: { gameId: id, userId: user.id, status: status } }) .catch((err) => { console.log(err); }); if (!bg) return false; const entry = bg; await bg.destroy(); if (bg) { await Changelog.create({ userId: user.id, gameId: entry.gameId, oldStatus: status }) .catch((err) => { console.log(err); }); } return entry; } async function deletePlanningGameNum(num, user) { return await deleteLoggedGameNum(num, user, 'planning'); } async function deletePlayingGameNum(num, user) { return await deleteLoggedGameNum(num, user, 'playing'); } async function deleteBeatenGameNum(num, user) { return await deleteLoggedGameNum(num, user, 'beat'); } async function deleteLoggedGameNum(num, user, status) { const bg = await LoggedGames.findAll({ where: { userId: user.id, status: status } }) .catch((err) => { console.log(err); }); if (!bg) return false; if (bg.length < num) return false; const entry = bg[num - 1]; await bg[num - 1].destroy(); if (bg) { await Changelog.create({ userId: user.id, gameId: entry.gameId, oldStatus: status }) .catch((err) => { console.log(err); }); } return entry; } async function getLeaderboardEntries() { const users = await Users.findAll() .catch((err) => { console.log(err); }); const results = []; for (let i = 0; i < users.length; i++) { const count = await LoggedGames.count({ where: { userId: users[i].id, status: 'beat' } }); const res = await Users.findOne({ where: { id: users[i].id } }) .catch((err) => { console.log(err); }); const username = res.username; const fun = { username, count }; results.push(fun); } return results; } async function getRecentPlanningGameEntry(userId) { return await getRecentGameEntry(userId, 'planning'); } async function getRecentPlayingGameEntry(userId) { return await getRecentGameEntry(userId, 'playing'); } async function getRecentBeatenGameEntry(userId) { return await getRecentGameEntry(userId, 'beat'); } async function getRecentGameEntry(userId, status) { const beatenGameEntry = await LoggedGames.findOne({ where: { userId: userId, status: status }, order: [ [ 'statusLastChanged', 'DESC' ]] }) .catch((err) => { console.log(err); }); if (!beatenGameEntry) return false; const game = await Games.findOne({ where: { id: beatenGameEntry.gameId } }) .catch((err) => { console.log(err); }); if (game) return game; return false; } async function getRecentEntry(userId) { const beatenGameEntry = await LoggedGames.findOne({ where: { userId: userId }, order: [ [ 'statusLastChanged', 'DESC' ]] }) .catch((err) => { console.log(err); }); if (!beatenGameEntry) return false; return beatenGameEntry; } async function getPlanningGames(id) { return await getGames(id, 'planning'); } async function getPlayingGames(id) { return await getGames(id, 'playing'); } async function getBeatenGames(id) { return await getGames(id, 'beat'); } async function getGames(id, status) { const gameEntries = await LoggedGames.findAll({ where: { userId: id, status: status }, order: [ [ 'statusLastChanged', 'ASC' ]] }) .catch((err) => { console.log(err); }); if (gameEntries) return gameEntries; return false; } async function getAllBeatenGames() { const gameEntries = await LoggedGames.findAll({ where: { status: 'beat' }, order: [ [ 'statusLastChanged', 'ASC' ]] }) .catch((err) => { console.log(err); }); if (gameEntries) return gameEntries; return false; } async function backupDatabase() { const date = new Date().toJSON().slice(0, 10); if (fs.existsSync('./database.sqlite')) { // I know that this is probably not the best way to do this but for now it is fine. fs.copyFile('./database.sqlite', String.prototype.concat('./backups/database-', date, '.sqlite'), (err) => { console.log(err); }); } } async function getChangelog(id) { const changelogEntries = await Changelog.findAll({where: {userId: id}, order: [ [ 'updatedAt', 'DESC' ]] }) .catch((err) => { console.log(err); }); if (changelogEntries) return changelogEntries; return false; } async function getAllChangelog() { const changelogEntries = await Changelog.findAll({ order: [ [ 'updatedAt', 'DESC' ]] }) .catch((err) => { console.log(err); }); if (changelogEntries) return changelogEntries; return false; } module.exports = { checkUserRegistration, getUserRegistration, getUserFromId, checkGameStorage, createPlanningGameEntry, createPlayingGameEntry, createBeatenGameEntry, createLoggedGameEntry, getPlanningGameCount, getPlayingGameCount, getBeatenGameCount, getLoggedGameCount, deletePlanningGameId, deletePlayingGameId, deleteBeatenGameId, deletePlanningGameNum, deletePlayingGameNum, deleteBeatenGameNum, checkGameStorageId, getLeaderboardEntries, getRecentPlanningGameEntry, getRecentPlayingGameEntry, getRecentBeatenGameEntry, getRecentGameEntry, getRecentEntry, getPlanningGames, getPlayingGames, getBeatenGames, getGames, getAllBeatenGames, backupDatabase, getChangelog, getAllChangelog, };