const { SlashCommandBuilder, EmbedBuilder } = require('discord.js'); const { getCoverURL, getGameJson } = require('../../igdbHelperFunctions.js'); const { checkGameStorage, getUserRegistration, createBeatenGameEntry, getBeatenGameCount } = require('../../databaseHelperFunctions.js'); module.exports = { data: new SlashCommandBuilder() .setName('beatgame') .setDescription('Log a game that you have beat towards the 100 game challenge!') .addStringOption(option => option.setName('gamename').setDescription('The name of the game.').setRequired(true)) .addNumberOption(option => option.setName('gameid').setDescription('The IGDB game id.').setMinValue(0)), async execute(interaction) { await interaction.reply({ content: 'Attempting to log game.', ephemeral: true }); const userDatabaseEntry = await getUserRegistration(interaction.user); if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${interaction.user.username}".`, ephemeral: true }); const oldnum = await getBeatenGameCount(userDatabaseEntry); if (oldnum >= 100) return interaction.followUp({ content: 'You have already completed the 100 Games Challenge.', ephemeral: true }); const gamename = interaction.options.getString('gamename'); const gameid = interaction.options.getNumber('gameid'); if (!gamename && !gameid) return interaction.followUp({ content: 'No gamename or gameid supplied, please supply an option to register a game!', ephemeral: true }); let body = ''; if (gameid) { body = body.concat('where id = ', gameid, '; '); } else if (gamename) { body = body.concat('search "', gamename, '"; '); body = body.concat('limit 25; where (category = 0 | category = 4 | category = 8 | category = 9) & version_parent = null;'); } body = body.concat('fields *;'); const res = await getGameJson(body); if (!res[0]) return interaction.followUp({ content: 'No game found for the options supplied.', ephemeral: true }); const game = res[0]; const release_date = game.first_release_date; if (!release_date || (release_date * 1000) > Date.now()) return interaction.followUp({ content: `${game.name} is not yet released.`, ephemeral: true }); const gameDatabaseEntry = await checkGameStorage(game); if (!(await createBeatenGameEntry(userDatabaseEntry, gameDatabaseEntry))) return interaction.followUp({ content: `${game.name} already beaten.`, ephemeral: true }); const num = await getBeatenGameCount(userDatabaseEntry); const coverUrl = await getCoverURL(game.cover); const embed = new EmbedBuilder() .setColor(0xFFD700) .setAuthor({ name: `${interaction.user.displayName} beat a new game!`, iconURL: interaction.user.avatarURL() }) .setTitle(`${game.name} beaten!`) .setThumbnail(`${coverUrl}`) .setDescription(`${interaction.user.displayName} has beaten ${num} games, they have ${100 - num} games remaining.`) .setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() }) .setTimestamp(); await interaction.followUp({ embeds: [embed] }); if (num == 100) { const challengeCompletedEmbed = new EmbedBuilder() .setColor(0xFFD700) .setAuthor({ name: `${interaction.user.displayName} has completed the 100 Game Challenge!`, iconURL: interaction.user.avatarURL() }) .setTitle(`Congratulations ${interaction.user.displayName}, you have completed the 100 Game Challenge!`) .setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() }) .setTimestamp() .setImage('https://c.tenor.com/82zAqfFm7OMAAAAC/tenor.gif'); await interaction.followUp({ embeds: [challengeCompletedEmbed] }); } }, };