const { Users, Games, LoggedGames } = require ('./dbObjects.js'); const fs = require('fs'); async function checkUserRegistration(user) { const u = await Users.findOne({ where: { discord_id: user.id } }) .catch((err) => { console.log(err); }); if (u) return true; return false; } async function getUserRegistration(user) { let u = await Users.findOne({ where: { discord_id: user.id } }) .catch((err) => { console.log(err); }); if (u) return u; await Users.create({ discord_id: user.id, username: user.username }) .then((data) => { u = data; }) .catch((err) => { console.log(err); }); if (u) return u; return null; } async function checkGameStorage(game) { let g = await Games.findOne({ where: { igdb_id: game.id, name: game.name } }) .catch((err) => { console.log(err); }); if (g) return g; await Games.create({ igdb_id: game.id, name: game.name }) .then((data) => { g = data; }) .catch((err) => { console.log(err); }); if (g) return g; return null; } async function checkGameStorageId(id) { const g = await Games.findOne({ where: { id: id } }) .catch((err) => { console.log(err); }); if (g) return g; return null; } async function createBeatenGameEntry(user, game) { let bg = await LoggedGames.findOne({ where: { userId: user.id, gameId: game.id, status: 'beat' } }) .catch((err) => { console.log(err); }); if (bg) return false; await LoggedGames.create({ userId: user.id, gameId: game.id }) .then((data) => { bg = data; }) .catch((err) => { console.log(err); }); if (bg) return true; return false; } async function getBeatenGameCount(user) { const u = await Users.findOne({ where: { id: user.id } }) .catch((err) => { console.log(err); }); if (!u) return -1; const count = await u.countBeatenGames(); return count; } async function deleteBeatenGameId(id, user) { const bg = await LoggedGames.findOne({ where: { gameId: id, userId: user.id, status: 'beat' } }) .catch((err) => { console.log(err); }); if (!bg) return false; const entry = bg; await bg.destroy(); return entry; } async function deleteBeatenGameNum(num, user) { const bg = await LoggedGames.findAll({ where: { userId: user.id, status: 'beat' } }) .catch((err) => { console.log(err); }); if (!bg) return false; if (bg.length < num) return false; const entry = bg[num - 1]; await bg[num - 1].destroy(); return entry; } async function getLeaderboardEntries() { const users = await Users.findAll() .catch((err) => { console.log(err); }); const results = []; for (let i = 0; i < users.length; i++) { const count = await LoggedGames.count({ where: { userId: users[i].id, status: 'beat' } }); const res = await Users.findOne({ where: { id: users[i].id } }) .catch((err) => { console.log(err); }); const username = res.username; const fun = { username, count }; results.push(fun); } return results; } async function getRecentGameEntry(userId) { const beatenGameEntry = await LoggedGames.findOne({ where: { userId: userId, status: 'beat' }, order: [ [ 'createdAt', 'DESC' ]] }) .catch((err) => { console.log(err); }); if (!beatenGameEntry) return false; const game = await Games.findOne({ where: { id: beatenGameEntry.gameId } }) .catch((err) => { console.log(err); }); if (game) return game; return false; } async function getGames(id) { const beatenGameEntry = await LoggedGames.findAll({ where: { userId: id, status: 'beat' } }) .catch((err) => { console.log(err); }); if (beatenGameEntry) return beatenGameEntry; return false; } async function backupDatabase() { const date = new Date().toJSON().slice(0, 10); if (fs.existsSync('./database.sqlite')) { // I know that this is probably not the best way to do this but for now it is fine. fs.copyFile('./database.sqlite', String.prototype.concat('./backups/database-', date, '.sqlite'), (err) => { console.log(err); }); } } module.exports = { checkUserRegistration, getUserRegistration, checkGameStorage, createBeatenGameEntry, getBeatenGameCount, deleteBeatenGameId, deleteBeatenGameNum, checkGameStorageId, getLeaderboardEntries, getRecentGameEntry, getGames, backupDatabase, };