// Require the necessary discord.js classes const fs = require('node:fs'); const path = require('node:path'); const { Client, Collection, GatewayIntentBits } = require('discord.js'); const { token } = require('./config.json'); // Create a new client instance const client = new Client({ intents: [GatewayIntentBits.Guilds] }); client.commands = new Collection(); const foldersPath = path.join(__dirname, 'commands'); const commandFolders = fs.readdirSync(foldersPath); for (const folder of commandFolders) { const commandsPath = path.join(foldersPath, folder); const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js')); for (const file of commandFiles) { const filePath = path.join(commandsPath, file); const command = require(filePath); // Set a new item in the collection with the key as the command name and the value as the exported module if ('data' in command && 'execute' in command) { client.commands.set(command.data.name, command); } else { console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`); } } } const eventsPath = path.join(__dirname, 'events'); const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js')); for (const file of eventFiles) { const filePath = path.join(eventsPath, file); const event = require(filePath); if (event.once) { client.once(event.name, (...args) => event.execute(...args)); } else { client.on(event.name, (...args) => event.execute(...args)); } } // Log in to Discord with your client's token client.login(token);