import { Events, Collection } from 'discord.js'; export const name = Events.InteractionCreate; export async function execute(interaction) { if (!interaction.isChatInputCommand()) return; // console.log(interaction); const command = interaction.client.commands.get(interaction.commandName); if (!command) { console.error(`No command matching ${interaction.commandName} was found.`); return; } const { cooldowns } = interaction.client; if (!cooldowns.has(command.data.name)) { cooldowns.set(command.data.name, new Collection()); } const now = Date.now(); const timestamps = cooldowns.get(command.data.name); const defaultCooldownDuration = 3; const cooldownAmount = (command.cooldown ?? defaultCooldownDuration) * 1000; if (timestamps.has(interaction.user.id)) { const expirationTime = timestamps.get(interaction.user.id) + cooldownAmount; if (now < expirationTime) { const expiredTimestamp = Math.round(expirationTime / 1000); return interaction.reply({ content: `Please wait, you are on a cooldown for \`${command.data.name}\`. You can use it again .`, ephemeral: true }); } } timestamps.set(interaction.user.id, now); setTimeout(() => timestamps.delete(interaction.user.id), cooldownAmount); try { await command.execute(interaction); } catch (error) { console.error(error); if (interaction.replied || interaction.deferred) { await interaction.followUp({ content: 'There was an error while executing the command!', ephemeral: true }); } else { await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true }); } } } // module.exports = { // name: Events.InteractionCreate, // async execute(interaction) { // }, // };