Fix Favourite Game Genres, Developers and Publishers
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				@ -106,14 +106,23 @@ async function GetIGDBEntries(array) {
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async function GetDevelopers() {
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					async function GetDevelopers() {
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	companies = [];
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						companies = [];
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						const companyIds = new Set();
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	for (let i = 0; i < beatGameIGDBEntries.length; i++) {
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						for (let i = 0; i < beatGameIGDBEntries.length; i++) {
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		for (let j = 0; j < beatGameIGDBEntries[i].involved_companies.length; j++) {
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							for (let j = 0; j < beatGameIGDBEntries[i].involved_companies.length; j++) {
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								companyIds.add(beatGameIGDBEntries[i].involved_companies[j]);
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							}
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						}
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			if (!companies.find(item => item.id === beatGameIGDBEntries[i].involved_companies[j])) {
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						const ids = [...companyIds];
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				const company = await getCompanyInfo(beatGameIGDBEntries[i].involved_companies[j]);
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						const tempIds = [];
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				companies.push(company);
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			}
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						for (let i = 0; i < ids.length; i++) {
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							const company = await getCompanyInfo(ids[i]);
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							if (!tempIds.includes(company.id)) {
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								tempIds.push(company.id);
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								companies.push(company);
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		}
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							}
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	}
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						}
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}
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					}
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@ -255,12 +264,14 @@ async function GetFavouriteGenres() {
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async function GetFavouriteDevelopers() {
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					async function GetFavouriteDevelopers() {
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	const developers = [];
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						const developers = [];
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	const counts = [];
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						const counts = [];
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	for (let i = 0; i < beatGameIGDBEntries.length && i < 5; i++) {
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		for (let j = 0; j < companies.length; j++) {
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						for (let i = 0; i < companies.length; i++) {
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			if (companies[j].developed) {
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							if (companies[i].developed) {
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				const developedGames = companies[j].developed;
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								const developedGames = companies[i].developed;
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				if (developedGames.find(item => item === beatGameIGDBEntries[i].id)) {
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								for (let j = 0; j < beatGameIGDBEntries.length; j++) {
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					developers.push(companies[j].name);
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									const found = developedGames.find(item => item === beatGameIGDBEntries[j].id);
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									if (found) {
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										developers.push(companies[i].name);
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				}
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									}
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			}
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								}
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		}
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							}
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@ -275,7 +286,7 @@ async function GetFavouriteDevelopers() {
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	const keys = Object.keys(sortedCounts);
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						const keys = Object.keys(sortedCounts);
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	let string = ' ';
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						let string = ' ';
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	for (let i = 0; i < keys.length; i++) {
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						for (let i = 0; i < keys.length && i < 5; i++) {
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		const developer = keys[i];
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							const developer = keys[i];
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		if (sortedCounts[developer][1] > 1) {
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							if (sortedCounts[developer][1] > 1) {
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@ -290,12 +301,15 @@ async function GetFavouriteDevelopers() {
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async function GetFavouritePublishers() {
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					async function GetFavouritePublishers() {
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	const publishers = [];
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						const publishers = [];
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	const counts = [];
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						const counts = [];
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	for (let i = 0; i < beatGameIGDBEntries.length; i++) {
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		for (let j = 0; j < companies.length; j++) {
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						for (let i = 0; i < companies.length; i++) {
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			if (companies[j].published)	{
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							if (companies[i].published) {
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				const developedGames = companies[j].published;
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								const developedGames = companies[i].published;
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				if (developedGames.find(item => item === beatGameIGDBEntries[i].id)) {
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								for (let j = 0; j < beatGameIGDBEntries.length; j++) {
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					publishers.push(companies[j].name);
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									const found = developedGames.includes(beatGameIGDBEntries[j].id);
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									if (found) {
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										publishers.push(companies[i].name);
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				}
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									}
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			}
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								}
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		}
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							}
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