Update beatGame command
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@ -1,6 +1,6 @@
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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
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const { getCoverURL, getGameJson } = require('../../igdbHelperFunctions.js');
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const { checkGameStorage, getUserRegistration, createBeatenGameEntry, getBeatenGameCount } = require('../../databaseHelperFunctions.js');
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const { checkGameStorage, getUserRegistration, createBeatenGameEntry, getBeatenGameCount, getPlanningGameCount, getPlayingGameCount } = require('../../databaseHelperFunctions.js');
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module.exports = {
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data: new SlashCommandBuilder()
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@ -46,7 +46,9 @@ module.exports = {
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if (!(await createBeatenGameEntry(userDatabaseEntry, gameDatabaseEntry))) return interaction.followUp({ content: `${game.name} already beaten.`, ephemeral: true });
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const num = await getBeatenGameCount(userDatabaseEntry);
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const beatNum = await getBeatenGameCount(userDatabaseEntry);
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const planNum = await getPlanningGameCount(userDatabaseEntry);
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const playNum = await getPlayingGameCount(userDatabaseEntry);
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const coverUrl = await getCoverURL(game.cover);
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const embed = new EmbedBuilder()
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@ -54,13 +56,13 @@ module.exports = {
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.setAuthor({ name: `${interaction.user.displayName} beat a new game!`, iconURL: interaction.user.avatarURL() })
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.setTitle(`${game.name} beaten!`)
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.setThumbnail(`${coverUrl}`)
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.setDescription(`${interaction.user.displayName} has beaten ${num} games, they have ${100 - num} games remaining.`)
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.setDescription(`${interaction.user.displayName} has ${planNum} games planned, they are playing ${playNum} games, they have beaten ${beatNum} games, they have ${100 - beatNum} games remaining.`)
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.setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() })
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.setTimestamp();
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await interaction.followUp({ embeds: [embed] });
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if (num == 100) {
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if (beatNum == 100) {
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const challengeCompletedEmbed = new EmbedBuilder()
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.setColor(0xFFD700)
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.setAuthor({ name: `${interaction.user.displayName} has completed the 100 Game Challenge!`, iconURL: interaction.user.avatarURL() })
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