Assign Date to statusLastChanged create Entry functions
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				| @ -78,7 +78,7 @@ async function checkGameStorageId(id) { | ||||
|     return null; | ||||
| } | ||||
| 
 | ||||
| async function createPlanningGameEntry(user, game) { | ||||
| async function createPlanningGameEntry(user, game, date) { | ||||
|     const entry = await checkLoggedGameEntry(user, game); | ||||
| 
 | ||||
|     if (!entry) return await createLoggedGameEntry(user, game, 'planning'); | ||||
| @ -87,12 +87,19 @@ async function createPlanningGameEntry(user, game) { | ||||
| 
 | ||||
|     entry.status = 'planning'; | ||||
| 
 | ||||
|     if (!date) { | ||||
|         entry.statusLastChanged = new Date(); | ||||
|     } | ||||
|     else { | ||||
|         entry.statusLastChanged = date; | ||||
|     } | ||||
| 
 | ||||
|     await entry.save(); | ||||
| 
 | ||||
|     return entry; | ||||
| } | ||||
| 
 | ||||
| async function createPlayingGameEntry(user, game) { | ||||
| async function createPlayingGameEntry(user, game, date) { | ||||
|     const entry = await checkLoggedGameEntry(user, game); | ||||
| 
 | ||||
|     if (!entry) return await createLoggedGameEntry(user, game, 'playing'); | ||||
| @ -101,12 +108,19 @@ async function createPlayingGameEntry(user, game) { | ||||
| 
 | ||||
|     entry.status = 'playing'; | ||||
| 
 | ||||
|     if (!date) { | ||||
|         entry.statusLastChanged = new Date(); | ||||
|     } | ||||
|     else { | ||||
|         entry.statusLastChanged = date; | ||||
|     } | ||||
| 
 | ||||
|     await entry.save(); | ||||
| 
 | ||||
|     return entry; | ||||
| } | ||||
| 
 | ||||
| async function createBeatenGameEntry(user, game) { | ||||
| async function createBeatenGameEntry(user, game, date) { | ||||
|     const entry = await checkLoggedGameEntry(user, game); | ||||
| 
 | ||||
|     if (!entry) return await createLoggedGameEntry(user, game, 'beat'); | ||||
| @ -115,6 +129,13 @@ async function createBeatenGameEntry(user, game) { | ||||
| 
 | ||||
|     entry.status = 'beat'; | ||||
| 
 | ||||
|     if (!date) { | ||||
|         entry.statusLastChanged = new Date(); | ||||
|     } | ||||
|     else { | ||||
|         entry.statusLastChanged = date; | ||||
|     } | ||||
| 
 | ||||
|     await entry.save(); | ||||
| 
 | ||||
|     return entry; | ||||
| @ -134,7 +155,7 @@ async function checkLoggedGameEntry(user, game) { | ||||
| async function createLoggedGameEntry(user, game, status) { | ||||
|     let bg; | ||||
| 
 | ||||
|     await LoggedGames.create({ userId: user.id, gameId: game.id, status: status }) | ||||
|     await LoggedGames.create({ userId: user.id, gameId: game.id, status: status, statusLastChanged: new Date() }) | ||||
|     .then((data) => { | ||||
|         bg = data; | ||||
|     }) | ||||
|  | ||||
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