Add checks
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@ -8,9 +8,7 @@ module.exports = {
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.setDescription('Log a game that you have beat towards the 100 game challenge!')
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.addStringOption(option => option.setName('gamename').setDescription('The name of the game.'))
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.addNumberOption(option => option.setName('gameid').setDescription('The IGDB game id.').setMinValue(0))
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.addStringOption(option => option.setName('datestarted').setDescription('The date you started playing the game (today if empty).'))
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.addStringOption(option => option.setName('datebeaten').setDescription('The date you beat the game (today if empty).'))
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.addStringOption(option => option.setName('platform').setDescription('The platform the game was released on.')),
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.addStringOption(option => option.setName('datebeaten').setDescription('The date you beat the game (today if empty).')),
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async execute(interaction) {
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if (!checkUserRegistration(interaction.user)) return interaction.reply(`Issue checking registration with "${interaction.user.username}".`);
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@ -18,7 +16,6 @@ module.exports = {
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const gamename = interaction.options.getString('gamename');
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const gameid = interaction.options.getNumber('gameid');
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const platform = interaction.options.getString('platform');
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if (!gamename && !gameid) return interaction.reply('No gamename or gameid supplied, please supply an option to register a game!');
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@ -28,6 +25,7 @@ module.exports = {
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body = body.concat('where id = ', gameid, '; ');
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} else if (gamename) {
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body = body.concat('search "', gamename, '"; ');
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body = body.concat('limit 25; where (category = 0 | category = 4) & version_parent = null;');
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}
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body = body.concat('fields *;');
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@ -36,16 +34,21 @@ module.exports = {
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if (!res[0]) return interaction.reply('No game found for the options supplied.');
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const gameDatabaseEntry = await checkGameStorage(res[0]);
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const game = res[0];
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const release_date = game.first_release_date;
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if (!release_date || (release_date * 1000) > Date.now()) return interaction.reply(`${game.name} is not yet released.`);
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const gameDatabaseEntry = await checkGameStorage(game);
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if (!(await createBeatenGameEntry(userDatabaseEntry, gameDatabaseEntry))) return interaction.reply(`${game.name} already beaten.`);
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await createBeatenGameEntry(userDatabaseEntry, gameDatabaseEntry);
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const num = await getBeatenGameCount(userDatabaseEntry);
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const coverUrl = await getCoverURL(res[0].cover);
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const coverUrl = await getCoverURL(game.cover);
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const embed = new EmbedBuilder()
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.setColor(0xFFD700)
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.setAuthor({ name: `${interaction.user.displayName} beat a new game!`, iconURL: interaction.user.avatarURL() })
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.setTitle(`${res[0].name} beaten!`)
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.setTitle(`${game.name} beaten!`)
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.setThumbnail(`${coverUrl}`)
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.setDescription(`${interaction.user.displayName} has beaten ${num} games, they have ${100 - num} games remaining.`)
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.setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() })
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