Add user command
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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
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const { getUserRegistration, getBeatenGameCount, getPlanningGameCount, getPlayingGameCount, getRecentBeatenGameEntry, getBeatenGames, getRecentEntry } = require('../../databaseHelperFunctions');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Get the users info for the 100 Game Challenge')
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.addUserOption(option => option.setName('user').setDescription('The user to check')),
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async execute(interaction) {
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await interaction.reply({ content: 'Searching for user...', ephemeral: true });
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let user = interaction.user;
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const userOption = interaction.options.getUser('user');
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if (userOption) {
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user = userOption;
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}
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const userDatabaseEntry = await getUserRegistration(user);
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if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${user.username}".`, ephemeral: true });
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const planNum = await getPlanningGameCount(userDatabaseEntry);
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const playNum = await getPlayingGameCount(userDatabaseEntry);
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const beatNum = await getBeatenGameCount(userDatabaseEntry);
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const gameDatabaseEntry = await getRecentBeatenGameEntry(userDatabaseEntry.id);
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const beatenGamesDatabaseEntries = await getBeatenGames(userDatabaseEntry.id);
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const recentEntry = await getRecentEntry(userDatabaseEntry.id);
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const embed = new EmbedBuilder();
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embed.setColor(0x6441a5);
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embed.setTitle(`User Info for ${user.displayName}`);
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embed.setThumbnail(user.avatarURL());
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if (planNum >= 0) embed.addFields({ name: 'Planned', value: `${planNum} games`, inline: true });
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if (playNum >= 0) embed.addFields({ name: 'Now Playing', value: `${playNum} games`, inline: true });
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if (beatNum >= 0) embed.addFields({ name: 'Beaten', value: `${beatNum}/100 (${100 - beatNum} games remaining)`, inline: true });
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if (gameDatabaseEntry) embed.addFields({ name: 'Last Beat Game', value: `${gameDatabaseEntry.name}`, inline: true });
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if (beatenGamesDatabaseEntries && beatenGamesDatabaseEntries.length > 0) {
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const today = new Date();
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const start = new Date(2024, 0, 1);
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const days = (today - start) / (1000 * 60 * 60 * 24);
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const timepergame = days / beatenGamesDatabaseEntries.length;
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const finishdate = new Date();
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finishdate.setDate(start.getDate() + (timepergame * 100));
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const date = finishdate.toLocaleDateString('en-GB', { year: 'numeric', month: '2-digit', day: '2-digit' }).replace(/\//g, '/');
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embed.addFields({ name: 'Estimated Finish Date', value: `${date}`, inline: true });
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}
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if (recentEntry) embed.addFields({ name: 'Last Updated', value: `${recentEntry.updatedAt.toLocaleDateString('en-GB', { year: 'numeric', month: '2-digit', day: '2-digit' }).replace(/\//g, '/')}`, inline: true });
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return interaction.followUp({ embeds: [embed] });
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},
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};
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