Add user command

This commit is contained in:
baz 2024-03-18 20:39:26 +00:00
parent e98a572b4a
commit 61c677e2a1
1 changed files with 54 additions and 0 deletions

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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
const { getUserRegistration, getBeatenGameCount, getPlanningGameCount, getPlayingGameCount, getRecentBeatenGameEntry, getBeatenGames, getRecentEntry } = require('../../databaseHelperFunctions');
module.exports = {
data: new SlashCommandBuilder()
.setName('user')
.setDescription('Get the users info for the 100 Game Challenge')
.addUserOption(option => option.setName('user').setDescription('The user to check')),
async execute(interaction) {
await interaction.reply({ content: 'Searching for user...', ephemeral: true });
let user = interaction.user;
const userOption = interaction.options.getUser('user');
if (userOption) {
user = userOption;
}
const userDatabaseEntry = await getUserRegistration(user);
if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${user.username}".`, ephemeral: true });
const planNum = await getPlanningGameCount(userDatabaseEntry);
const playNum = await getPlayingGameCount(userDatabaseEntry);
const beatNum = await getBeatenGameCount(userDatabaseEntry);
const gameDatabaseEntry = await getRecentBeatenGameEntry(userDatabaseEntry.id);
const beatenGamesDatabaseEntries = await getBeatenGames(userDatabaseEntry.id);
const recentEntry = await getRecentEntry(userDatabaseEntry.id);
const embed = new EmbedBuilder();
embed.setColor(0x6441a5);
embed.setTitle(`User Info for ${user.displayName}`);
embed.setThumbnail(user.avatarURL());
if (planNum >= 0) embed.addFields({ name: 'Planned', value: `${planNum} games`, inline: true });
if (playNum >= 0) embed.addFields({ name: 'Now Playing', value: `${playNum} games`, inline: true });
if (beatNum >= 0) embed.addFields({ name: 'Beaten', value: `${beatNum}/100 (${100 - beatNum} games remaining)`, inline: true });
if (gameDatabaseEntry) embed.addFields({ name: 'Last Beat Game', value: `${gameDatabaseEntry.name}`, inline: true });
if (beatenGamesDatabaseEntries && beatenGamesDatabaseEntries.length > 0) {
const today = new Date();
const start = new Date(2024, 0, 1);
const days = (today - start) / (1000 * 60 * 60 * 24);
const timepergame = days / beatenGamesDatabaseEntries.length;
const finishdate = new Date();
finishdate.setDate(start.getDate() + (timepergame * 100));
const date = finishdate.toLocaleDateString('en-GB', { year: 'numeric', month: '2-digit', day: '2-digit' }).replace(/\//g, '/');
embed.addFields({ name: 'Estimated Finish Date', value: `${date}`, inline: true });
}
if (recentEntry) embed.addFields({ name: 'Last Updated', value: `${recentEntry.updatedAt.toLocaleDateString('en-GB', { year: 'numeric', month: '2-digit', day: '2-digit' }).replace(/\//g, '/')}`, inline: true });
return interaction.followUp({ embeds: [embed] });
},
};