Add nowplaying command
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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
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const { getCoverURL, getGameJson } = require('../../igdbHelperFunctions.js');
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const { checkGameStorage, getUserRegistration, createPlayingGameEntry, getBeatenGameCount, getPlanningGameCount, getPlayingGameCount } = require('../../databaseHelperFunctions.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('nowplaying')
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.setDescription('Log a game that you are currently playing towards the 100 game challenge!')
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.addStringOption(option => option.setName('gamename').setDescription('The name of the game.').setRequired(true))
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.addNumberOption(option => option.setName('gameid').setDescription('The IGDB game id.').setMinValue(0)),
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async execute(interaction) {
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await interaction.reply({ content: 'Attempting to log game.', ephemeral: true });
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const userDatabaseEntry = await getUserRegistration(interaction.user);
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if (!userDatabaseEntry) return interaction.followUp({ content: `Issue checking registration with "${interaction.user.username}".`, ephemeral: true });
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const gamename = interaction.options.getString('gamename');
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const gameid = interaction.options.getNumber('gameid');
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if (!gamename && !gameid) return interaction.followUp({ content: 'No gamename or gameid supplied, please supply an option to register a game!', ephemeral: true });
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let body = '';
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if (gameid) {
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body = body.concat('where id = ', gameid, '; ');
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} else if (gamename) {
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body = body.concat('search "', gamename, '"; ');
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body = body.concat('limit 25; where (category = 0 | category = 4 | category = 8 | category = 9) & version_parent = null;');
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}
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body = body.concat('fields *;');
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const res = await getGameJson(body);
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if (!res[0]) return interaction.followUp({ content: 'No game found for the options supplied.', ephemeral: true });
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const game = res[0];
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const release_date = game.first_release_date;
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if (!release_date || (release_date * 1000) > Date.now()) return interaction.followUp({ content: `${game.name} is not yet released.`, ephemeral: true });
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const gameDatabaseEntry = await checkGameStorage(game);
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if (!(await createPlayingGameEntry(userDatabaseEntry, gameDatabaseEntry))) return interaction.followUp({ content: `${game.name} already currently being played.`, ephemeral: true });
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const beatNum = await getBeatenGameCount(userDatabaseEntry);
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const planNum = await getPlanningGameCount(userDatabaseEntry);
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const playNum = await getPlayingGameCount(userDatabaseEntry);
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const coverUrl = await getCoverURL(game.cover);
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const embed = new EmbedBuilder()
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.setColor(0xFFD700)
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.setAuthor({ name: `${interaction.user.displayName} has started playing a new game!`, iconURL: interaction.user.avatarURL() })
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.setTitle(`${game.name}!`)
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.setThumbnail(`${coverUrl}`)
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.setDescription(`${interaction.user.displayName} has ${planNum} games planned, they are playing ${playNum} games, they have beaten ${beatNum} games, they have ${100 - beatNum} games remaining.`)
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.setFooter({ text: 'The Ochulus • 100 Games Challenge', iconURL: interaction.client.user.avatarURL() })
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.setTimestamp();
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await interaction.followUp({ embeds: [embed] });
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},
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};
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