Add Game Genres chart
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187
commands/100-games/chartgamegenres.js
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187
commands/100-games/chartgamegenres.js
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const { createCanvas } = require('canvas');
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const { Chart } = require('chart.js/auto');
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const fs = require('fs');
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const { getUserRegistration, getBeatenGames, checkGameStorageId } = require('../../databaseHelperFunctions.js');
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const { getGameJson, getGenres } = require('../../igdbHelperFunctions.js');
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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('chartgamegenres')
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.setDescription('Generate a bar chart of the different genres of the games you have beat')
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.addUserOption(option => option.setName('user').setDescription('The user to check'))
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.addIntegerOption(option => option.setName('year').setDescription('The year to check').addChoices({ name: '2024', value: 2024 }, { name: '2025', value: 2025 }))
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.addBooleanOption(option => option.setName('ignoreadventure').setDescription('Exclude the Adventure genre from the bar chart')),
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async execute(interaction) {
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await interaction.deferReply();
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let user = interaction.user;
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const userOption = interaction.options.getUser('user');
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const yearOption = interaction.options.getInteger('year');
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const ignoreadventure = interaction.options.getBoolean('ignoreadventure');
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if (userOption) {
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user = userOption;
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}
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const userDatabaseEntry = await getUserRegistration(user);
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if (!userDatabaseEntry) return interaction.editReply({ content: `Issue checking registration with "${user.username}".`, ephemeral: true });
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let beatenGamesDatabaseEntries;
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if (yearOption) {
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beatenGamesDatabaseEntries = await getBeatenGames(userDatabaseEntry.id);
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if (beatenGamesDatabaseEntries && beatenGamesDatabaseEntries.length > 0) {
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beatenGamesDatabaseEntries = await beatenGamesDatabaseEntries.filter(entry => {
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const date = new Date(entry.updatedAt);
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return date.getFullYear() === yearOption;
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});
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}
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}
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else {
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beatenGamesDatabaseEntries = await getBeatenGames(userDatabaseEntry.id);
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}
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if (!beatenGamesDatabaseEntries || beatenGamesDatabaseEntries.length == 0) {
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const embed = new EmbedBuilder()
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.setTitle(`${user.username}'s beat games age`)
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.setDescription(`${user.username} has not beat any games`)
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.setColor(0xFF0000);
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return interaction.editReply({ embeds: [embed] });
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}
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const beatGameIGDBEntries = [];
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for (let i = 0; i < beatenGamesDatabaseEntries.length; i++) {
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const game = await checkGameStorageId(beatenGamesDatabaseEntries[i].gameId);
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const json = await getGameJson(String.prototype.concat('where id = ', game.igdb_id, '; fields *;'));
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beatGameIGDBEntries.push(json[0]);
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}
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const genres = [];
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const counts = [];
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for (let i = 0; i < beatGameIGDBEntries.length; i++) {
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if (beatGameIGDBEntries[i].genres) {
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for (let j = 0; j < beatGameIGDBEntries[i].genres.length; j++) {
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const genre = await getGenres(beatGameIGDBEntries[i].genres[j]);
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genres.push(genre);
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}
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}
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}
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genres.forEach(item => {
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counts[item] = (counts[item] || 0) + 1;
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});
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const sortedCounts = Object.entries(counts).sort((a, b) => b[1] - a[1]);
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const keys = Object.keys(sortedCounts);
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const labels = [];
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const values = [];
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for (let i = 0; i < keys.length; i++) {
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const genre = keys[i];
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if (ignoreadventure && sortedCounts[genre][0] == 'Adventure')
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{
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continue;
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}
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labels.push(sortedCounts[genre][0]);
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values.push(sortedCounts[genre][1]);
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}
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// Create a canvas
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const canvas = createCanvas(1920, 1080);
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// Chart data
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const data = {
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labels: labels,
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datasets: [
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{
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label: 'Game Genres',
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data: values,
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borderColor: '#5865F2',
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backgroundColor: 'rgba(88, 101, 242, 0.5)',
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borderWidth: 8,
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},
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],
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};
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const config = {
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type: 'bar',
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data: data,
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options: {
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scales: {
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x: {
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title: {
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display: true,
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text: 'Genres',
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font: {
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size: 48,
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family: 'Tahoma',
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},
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color: 'white',
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},
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grid: {
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color: 'rgba(255, 255, 255, 0.5)',
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lineWidth: 0,
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},
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ticks: {
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color: 'white',
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font: {
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size: 24,
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family: 'Tahoma',
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},
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},
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},
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y: {
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beginAtZero: true,
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title: {
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display: true,
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text: 'Occurrences of genre',
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font: {
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size: 48,
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family: 'Tahoma',
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},
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color: 'white',
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},
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grid: {
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color: 'rgba(255, 255, 255, 0.5)',
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lineWidth: 2,
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},
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ticks: {
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stepSize: 1,
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},
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},
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},
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plugins: {
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title: {
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display: true,
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text: `${user.username}'s most common game genres`,
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font: {
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size: 64,
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family: 'Tahoma',
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},
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color: 'white',
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},
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},
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},
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};
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// Create the chart
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const chart = new Chart(canvas, config);
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// Save the chart as an image
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const buffer = canvas.toBuffer('image/png');
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fs.writeFileSync('./tempbeattimeline.png', buffer);
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// Use the image in your embed
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return interaction.editReply({
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files: ['./tempbeattimeline.png'],
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});
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},
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};
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