2023-11-17 00:32:16 +01:00
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// Require the necessary discord.js classes
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2023-11-18 00:23:51 +01:00
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const fs = require('node:fs');
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const path = require('node:path');
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const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
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2023-11-17 00:32:16 +01:00
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const { token } = require('./config.json');
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// Create a new client instance
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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2023-11-18 00:23:51 +01:00
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client.commands = new Collection();
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const foldersPath = path.join(__dirname, 'commands');
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const commandFolders = fs.readdirSync(foldersPath);
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for (const folder of commandFolders) {
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const commandsPath = path.join(foldersPath, folder);
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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// Set a new item in the collection with the key as the command name and the value as the exported module
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if ('data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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} else {
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2023-11-18 00:28:36 +01:00
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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2023-11-18 00:23:51 +01:00
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}
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}
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}
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isChatInputCommand()) return;
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console.log(interaction);
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const command = client.commands.get(interaction.commandName);
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if (!command) {
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2023-11-18 00:28:36 +01:00
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console.error(`No command matching ${interaction.commandName} was found.`);
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2023-11-18 00:23:51 +01:00
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return;
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}
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try {
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await command.execute(interaction);
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} catch (error) {
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console.error(error);
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if (interaction.replied || interaction.deferred) {
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await interaction.followUp({ content: 'There was an error while executing the command!', ephemeral: true });
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} else {
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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}
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});
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2023-11-17 00:32:16 +01:00
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// When the client is ready, run this code (only once)
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// We use 'c' for the event parameter to keep it separate from the already defined 'client'
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client.once(Events.ClientReady, c => {
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console.log(`Ready! Logged in as ${c.user.tag}`);
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});
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// Log in to Discord with your client's token
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client.login(token);
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