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import { Events , Collection } from 'discord.js' ;
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export const name = Events . InteractionCreate ;
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export async function execute ( interaction ) {
if ( ! interaction . isChatInputCommand ( ) ) return ;
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// console.log(interaction);
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const command = interaction . client . commands . get ( interaction . commandName ) ;
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if ( ! command ) {
console . error ( ` No command matching ${ interaction . commandName } was found. ` ) ;
return ;
}
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const { cooldowns } = interaction . client ;
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if ( ! cooldowns . has ( command . data . name ) ) {
cooldowns . set ( command . data . name , new Collection ( ) ) ;
}
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const now = Date . now ( ) ;
const timestamps = cooldowns . get ( command . data . name ) ;
const defaultCooldownDuration = 3 ;
const cooldownAmount = ( command . cooldown ? ? defaultCooldownDuration ) * 1000 ;
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if ( timestamps . has ( interaction . user . id ) ) {
const expirationTime = timestamps . get ( interaction . user . id ) + cooldownAmount ;
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if ( now < expirationTime ) {
const expiredTimestamp = Math . round ( expirationTime / 1000 ) ;
return interaction . reply ( { content : ` Please wait, you are on a cooldown for \` ${ command . data . name } \` . You can use it again <t: ${ expiredTimestamp } :R>. ` , ephemeral : true } ) ;
}
}
timestamps . set ( interaction . user . id , now ) ;
setTimeout ( ( ) => timestamps . delete ( interaction . user . id ) , cooldownAmount ) ;
try {
await command . execute ( interaction ) ;
} catch ( error ) {
console . error ( error ) ;
if ( interaction . replied || interaction . deferred ) {
await interaction . followUp ( { content : 'There was an error while executing the command!' , ephemeral : true } ) ;
} else {
await interaction . reply ( { content : 'There was an error while executing this command!' , ephemeral : true } ) ;
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}
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}
}
// module.exports = {
// name: Events.InteractionCreate,
// async execute(interaction) {
// },
// };