Nakatomi/Source/Nakatomi/AnimNotify/NakatomiThrowWeaponNotify.cpp

17 lines
421 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "../AnimNotify/NakatomiThrowWeaponNotify.h"
#include "Nakatomi/PlayerCharacter.h"
void UNakatomiThrowWeaponNotify::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation)
{
APlayerCharacter* Character = Cast<APlayerCharacter>(MeshComp->GetOwner());
if (Character != nullptr)
{
Character->ThrowWeapon();
}
}