Nakatomi/Source/Nakatomi/Tasks/BTTClearFocus.cpp

14 lines
418 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "../Tasks/BTTClearFocus.h"
#include "Nakatomi/EnemyAIController.h"
EBTNodeResult::Type UBTTClearFocus::ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory)
{
auto enemyController = Cast<AEnemyAIController>(owner.GetAIOwner());
enemyController->ClearFocus(EAIFocusPriority::Default);
return EBTNodeResult::Succeeded;
}