Nakatomi/Source/Nakatomi/TaskCheckLineOfSight.h

25 lines
579 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "TaskCheckLineOfSight.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UTaskCheckLineOfSight : public UBTTaskNode
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Self Actor Key"))
FBlackboardKeySelector SelfActorKey;
public:
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& owner, uint8* memory) override;
};