Nakatomi/Source/Nakatomi/LevelEndTriggerVolume.cpp

39 lines
1014 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "LevelEndTriggerVolume.h"
#include <Kismet/GameplayStatics.h>
#include "PlayerCharacter.h"
void ALevelEndTriggerVolume::BeginPlay()
{
Super::BeginPlay();
// OnActorBeginOverlap.AddDynamic(this, &ALevelEndTriggerVolume::OnOverlapBegin);
}
ALevelEndTriggerVolume::ALevelEndTriggerVolume()
{
GetCollisionComponent()->OnComponentBeginOverlap.AddDynamic(this, &ALevelEndTriggerVolume::OnOverlapBegin);
}
void ALevelEndTriggerVolume::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
const FHitResult& SweepResult)
{
// TODO: Add extra functionality!
if (Cast<APlayerCharacter>(OtherActor))
{
GetCollisionComponent()->OnComponentBeginOverlap.Clear();
if (!NextGameLevel.IsNull())
{
UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NextGameLevel);
}
this->Destroy();
}
}