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baz/Nakatomi
baz/Nakatomi
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Nakatomi/Content/Enemy
History
baz 6c60ac1ff1 Misc changes
2024-05-31 01:26:00 +01:00
..
BehaviorTrees
Enemy updates
2024-04-10 01:32:23 +01:00
DemolitionWorker
Create Healthbar UserWidget
2024-03-08 02:34:54 +00:00
EQS
Refine Ranged Enemy functionality and hide on low health
2024-02-29 17:29:23 +00:00
Tasks
Add MoveToIdealRange Task
2024-02-29 17:29:21 +00:00
Worker
Misc changes
2024-05-31 01:26:00 +01:00
BB_Base_Enemy.uasset
Update DemolitionWorker with new BehaviorTrees
2024-02-29 20:01:41 +00:00
BP_RandomWeapon.uasset
I thought I fixed this
2024-05-31 01:24:40 +01:00
BP_WeaponPickupTemplate.uasset
Use WeaponPickupTemplate when spawning WeaponPickup
2024-05-20 19:33:49 +01:00
BP_WeaponPickupWidget.uasset
Use WeaponPickupTemplate when spawning WeaponPickup
2024-05-20 19:33:49 +01:00
BP_WeaponThrowableTemplate.uasset
Use WeaponPickupTemplate when spawning WeaponPickup
2024-05-20 19:33:49 +01:00
TestBehaviourTree.uasset
Add Test Enemy assets
2023-02-03 01:32:52 +00:00
TestEnemyCharacter.uasset
Add Test Enemy assets
2023-02-03 01:32:52 +00:00
TestEnemyController.uasset
Add Test Enemy assets
2023-02-03 01:32:52 +00:00
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