47 lines
762 B
C++
47 lines
762 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakatomiLevelManager.generated.h"
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/**
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*
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*/
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UCLASS()
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class NAKATOMI_API UNakatomiLevelManager : public UObject
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{
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GENERATED_BODY()
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UNakatomiLevelManager();
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private:
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UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
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TSoftObjectPtr<UWorld> NextLevel;
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int InitialLevelKeys = 0;
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int CollectedLevelKeys = 0;
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public:
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UFUNCTION()
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void LoadNextLevel();
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UFUNCTION()
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void IncrementInitialLevelKeys();
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UFUNCTION()
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void IncrementCollectedLevelKeys();
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UFUNCTION()
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int GetInitialLevelKeysCount();
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UFUNCTION()
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int GetCollectedLevelKeysCount();
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private:
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UFUNCTION()
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void BeginPlay(UWorld* world);
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};
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