31 lines
796 B
C++
31 lines
796 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "InteractableComponent.h"
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// Sets default values for this component's properties
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UInteractableComponent::UInteractableComponent()
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{
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// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
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// off to improve performance if you don't need them.
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PrimaryComponentTick.bCanEverTick = false;
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// ...
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}
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// Called when the game starts
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void UInteractableComponent::BeginPlay()
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{
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Super::BeginPlay();
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}
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void UInteractableComponent::Interact()
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{
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}
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void UInteractableComponent::Interact(AActor* damagedActor, float damage, const UDamageType* damageType,
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AController* instigatedBy, AActor* damageCauser)
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{
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}
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