31 lines
653 B
C++
31 lines
653 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Destructable.generated.h"
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UCLASS()
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class NAKATOMI_API ADestructable : public AActor
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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class UParticleSystem* ParticleEffect;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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class UStaticMeshComponent* StaticMesh;
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// Sets default values for this actor's properties
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ADestructable();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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void Destruct();
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};
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