Nakatomi/Source/Nakatomi/Decorators/BTDHasPatrolRoute.cpp

15 lines
509 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "../Decorators/BTDHasPatrolRoute.h"
#include "Nakatomi/EnemyAIController.h"
bool UBTDHasPatrolRoute::CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const
{
AEnemyAIController* enemyController = Cast<AEnemyAIController>(OwnerComp.GetAIOwner());
AEnemyCharacter* enemyPawn = Cast<AEnemyCharacter>(enemyController->GetPawn());
return enemyPawn->CurrentPatrolRoute ? true : false;
}