Nakatomi/Source/Nakatomi/RandomWeapon.h

28 lines
508 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "RandomWeaponParameters.h"
#include "Weapon.h"
#include "RandomWeapon.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API ARandomWeapon : public AWeapon
{
GENERATED_BODY()
private:
UPROPERTY(VisibleAnywhere, Category = "Random Weapon Parameters")
URandomWeaponParameters* RandomWeaponParameters;
public:
ARandomWeapon();
protected:
virtual void BeginPlay() override;
};