Nakatomi/Source/Nakatomi/AnimNotify/NakatomiThrowEndNotify.cpp

17 lines
422 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "../AnimNotify/NakatomiThrowEndNotify.h"
#include "Nakatomi/PlayerCharacter.h"
void UNakatomiThrowEndNotify::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation)
{
APlayerCharacter* Character = Cast<APlayerCharacter>(MeshComp->GetOwner());
if (Character != nullptr)
{
Character->SetIsThrowing(false);
}
}